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Анимированное html сердце

Тема в разделе Frontend создана пользователем krutyshkin 5 фев 2025. 253 просмотра

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  1. krutyshkin
    krutyshkin Автор темы 5 фев 2025 148 1124 6 фев 2019
    Как выглядит:


    HTML
    <!DOCTYPE html>
    <html lang="en">
    <head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
    canvas {
    position: absolute;
    left: 0;
    top: 0;
    width: 100%;
    height: 100%;
    background-color: rgba(0, 0, 0, .2);
    }
    </style>
    </head>
    <body>
    <canvas id="heart"></canvas>

    <script>
    window.requestAnimationFrame =
    window.__requestAnimationFrame ||
    window.requestAnimationFrame ||
    window.webkitRequestAnimationFrame ||
    window.mozRequestAnimationFrame ||
    window.oRequestAnimationFrame ||
    window.msRequestAnimationFrame ||
    (function () {
    return function (callback, element) {
    var lastTime = element.__lastTime;
    if (lastTime === undefined) {
    lastTime = 0;
    }
    var currTime = Date.now();
    var timeToCall = Math.max(1, 33 - (currTime - lastTime));
    window.setTimeout(callback, timeToCall);
    element.__lastTime = currTime + timeToCall;
    };
    })();
    window.isDevice = (/android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(((navigator.userAgent || navigator.vendor || window.opera)).toLowerCase()));
    var loaded = false;
    var init = function () {
    if (loaded) return;
    loaded = true;
    var mobile = window.isDevice;
    var koef = mobile ? 0.5 : 1;
    var canvas = document.getElementById('heart');
    var ctx = canvas.getContext('2d');
    var width = canvas.width = koef * innerWidth;
    var height = canvas.height = koef * innerHeight;
    var rand = Math.random;
    ctx.fillStyle = "rgba(0,0,0,1)";
    ctx.fillRect(0, 0, width, height);

    var heartPosition = function (rad) {
    //return [Math.sin(rad), Math.cos(rad)];
    return [Math.pow(Math.sin(rad), 3), -(15 * Math.cos(rad) - 5 * Math.cos(2 * rad) - 2 * Math.cos(3 * rad) - Math.cos(4 * rad))];
    };
    var scaleAndTranslate = function (pos, sx, sy, dx, dy) {
    return [dx + pos[0] * sx, dy + pos[1] * sy];
    };

    window.addEventListener('resize', function () {
    width = canvas.width = koef * innerWidth;
    height = canvas.height = koef * innerHeight;
    ctx.fillStyle = "rgba(0,0,0,1)";
    ctx.fillRect(0, 0, width, height);
    });

    var traceCount = mobile ? 20 : 50;
    var pointsOrigin = [];
    var i;
    var dr = mobile ? 0.3 : 0.1;
    for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 210, 13, 0, 0));
    for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 150, 9, 0, 0));
    for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 90, 5, 0, 0));
    var heartPointsCount = pointsOrigin.length;

    var targetPoints = [];
    var pulse = function (kx, ky) {
    for (i = 0; i < pointsOrigin.length; i++) {
    targetPoints[i] = [];
    targetPoints[i][0] = kx * pointsOrigin[i][0] + width / 2;
    targetPoints[i][1] = ky * pointsOrigin[i][1] + height / 2;
    }
    };

    var e = [];
    for (i = 0; i < heartPointsCount; i++) {
    var x = rand() * width;
    var y = rand() * height;
    e[i] = {
    vx: 0,
    vy: 0,
    R: 2,
    speed: rand() + 5,
    q: ~~(rand() * heartPointsCount),
    D: 2 * (i % 2) - 1,
    force: 0.2 * rand() + 0.7,
    f: "hsla(0," + ~~(40 * rand() + 60) + "%," + ~~(60 * rand() + 20) + "%,.3)",
    trace: []
    };
    for (var k = 0; k < traceCount; k++) e[i].trace[k] = { x: x, y: y };
    }

    var config = {
    traceK: 0.4,
    timeDelta: 0.01
    };

    var time = 0;
    var loop = function () {
    var n = -Math.cos(time);
    pulse((1 + n) * .5, (1 + n) * .5);
    time += ((Math.sin(time)) < 0 ? 9 : (n > 0.8) ? .2 : 1) * config.timeDelta;
    ctx.fillStyle = "rgba(0,0,0,.1)";
    ctx.fillRect(0, 0, width, height);
    for (i = e.length; i--;) {
    var u = e[i];
    var q = targetPoints[u.q];
    var dx = u.trace[0].x - q[0];
    var dy = u.trace[0].y - q[1];
    var length = Math.sqrt(dx * dx + dy * dy);
    if (10 > length) {
    if (0.95 < rand()) {
    u.q = ~~(rand() * heartPointsCount);
    }
    else {
    if (0.99 < rand()) {
    u.D *= -1;
    }
    u.q += u.D;
    u.q %= heartPointsCount;
    if (0 > u.q) {
    u.q += heartPointsCount;
    }
    }
    }
    u.vx += -dx / length * u.speed;
    u.vy += -dy / length * u.speed;
    u.trace[0].x += u.vx;
    u.trace[0].y += u.vy;
    u.vx *= u.force;
    u.vy *= u.force;
    for (k = 0; k < u.trace.length - 1;) {
    var T = u.trace[k];
    var N = u.trace[++k];
    N.x -= config.traceK * (N.x - T.x);
    N.y -= config.traceK * (N.y - T.y);
    }
    ctx.fillStyle = u.f;
    for (k = 0; k < u.trace.length; k++) {
    ctx.fillRect(u.trace[k].x, u.trace[k].y, 1, 1);
    }
    }
    //ctx.fillStyle = "rgba(255,255,255,1)";
    //for (i = u.trace.length; i--;) ctx.fillRect(targetPoints[i][0], targetPoints[i][1], 2, 2);

    window.requestAnimationFrame(loop, canvas);
    };
    loop();
    };

    var s = document.readyState;
    if (s === 'complete' || s === 'loaded' || s === 'interactive') init();
    else document.addEventListener('DOMContentLoaded', init, false);
    </script>
    </body>
    </html>
     
  2. CEKC_TEPMuHATOP
    ебать прикольно, только где такое юзать
     
    1. krutyshkin Автор темы
      CEKC_TEPMuHATOP, cайт визитка к примеру. Везде можно найти применение
  3. rikksons
    rikksons 5 фев 2025 15 9 апр 2019
    [IMG] В сайт визитку я бы такое не кидал
     
    5 фев 2025 Изменено
  4. Роснефть
    Роснефть 13 мар 2025 Залью полный бак 2186 18 июн 2017

    Прикольно получилось
     
    1. cerdicor
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