Пишет ошибку Assets\Scripts\Selection.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'SelectController' Вот код, что тут не так using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SelectController : MonoBehaviour { public GameObject cube; public List<GameObject> players; public LayerMask layer, LayerMask; private Camera _cam; private GameObject _cubeSelection; private RaycastHit _hit; private void Awake() { _cam = GetComponent<Camera>(); } private void Update() { if (Input.GetMouseButtonDown(1) && players.Count > 0) { Ray ray = _cam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out RaycastHit _agentTarget, 1000f, layer)) foreach(var el in players) el.GetComponent<UnityEngine.AI.NavMeshAgent>().SetDestination(_agentTarget.point); } if (Input.GetMouseButtonDown(0)) { foreach (var el in players) el.transform.GetChild(0).gameObject.SetActive(false); players.Clear(); Ray ray = _cam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out _hit, 1000f, layer)) _cubeSelection = Instantiate(cube, new Vector3(_hit.point.x , 1, _hit.point.z), Quaternion.identity); } if(_cubeSelection) { Ray ray = _cam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out RaycastHit hitDrag, 1000f, layer)) { float xScale = (_hit.point.x - hitDrag.point.x); float zScale = _hit.point.z - hitDrag.point.z; if(xScale < 0.0f && zScale < 0.0f) _cubeSelection.transform.localRotation = Quaternion.Euler(new Vector3(0, 180, 0)); else if(xScale < 0.0f ) _cubeSelection.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 180)); else if(zScale < 0.0f) _cubeSelection.transform.localRotation = Quaternion.Euler(new Vector3(180, 0, 0)); else _cubeSelection.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 0)); _cubeSelection.transform.localScale = new Vector3(Mathf.Abs(xScale), 1,Mathf.Abs(zScale)); } } if (Input.GetMouseButtonUp(0) && _cubeSelection) { RaycastHit[] hits = Physics.BoxCastAll( _cubeSelection.transform.position, _cubeSelection.transform.localScale, Vector3.up, Quaternion.identity, 0, LayerMask ); foreach (var el in hits) { players.Add(el.transform.gameObject); el.transform.GetChild(0).gameObject.SetActive(true); } Destroy(_cubeSelection); } } }