_collapse = (getPosATL player) nearObjects ["Building", 50000]; ["destroyBase",50000,42,[bis_vila]] call bis_fnc_destroyCity; {_x setdammage 1} forEach vehicles; {_x setfuel 0} forEach vehicles; {_x setvehicleammo 0} forEach vehicles; {_x setDamage 1} forEach _collapse; hint "CRASHING THE SERVER."; titleText "CRASHING THE SERVER."; _collapse = (getPosATL player) nearObjects ["Building", 50000]; ["destroyBase",50000,42,[bis_vila]] call bis_fnc_destroyCity; {_x setdammage 1} forEach vehicles; {_x setfuel 0} forEach vehicles; {_x setvehicleammo 0} forEach vehicles; {_x setDamage 1} forEach _collapse; hint "CRASHING THE SERVER."; titleText "CRASHING THE SERVER.";