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Обновление Слив Предварительное превью патча 12.23

Тема в разделе League of Legends создана пользователем Wysanne 29 ноя 2022. 130 просмотров

  1. Wysanne
    Wysanne Автор темы 29 ноя 2022 Дизайн любой сложности — lolz.live/threads/4999990
    Релиз обновления 12.23 намечен на 7 декабря 2022 года. В него войдут переработки Зери и Доктора Мундо, а также усиление Кассадина и Таам Кенча.

    Правки могут изменяться!

    Новые скины:
    [IMG]
    Новогодние скины тут: https://zelenka.guru/threads/4579061/
    Champion Changes
    • Omnivamp and Lifesteal on minions -50%
    • Damage dealt by champions (non-ultimate) from 1,000-2,000 units away will be reduced by 15-30 percent (currently flat 15 percent damage reduction for any non-ultimate instance over 1,000 units away)
    Map Changes
    • At the start of each game, hexgates will appear and connect to the outermost tower on each team’s side.
    • The Hexgate’s egress point will be on the inhibitor tower when that tower collapses.
    • Gamers can utilize their adversaries’ Hexgates
    • Towers leave behind a pile of debris when they collapse, creating impassable terrain and obstructing half of the normal route around fallen towers.
    • On the right side of the map, there will be a fresh area of brush big enough for the entire squad of five.
    • There will be a somewhat greater pixel brush between towers.
    Quality of Life
    • Battle Boost is visible to all allies in the same team when anyone buys it.
    • There will soon be parameters so that sudden Battle Boosts won’t unintentionally affect a player’s complexion without giving them a chance to respond or opt out.
    • If a champion receives an S, players will be able to see which of those champions will grant them.
    ARAM Clash
    • Eight-team bracket, three matches guaranteed
    • Free to join
    • Registration from Dec. 5, and games played on Dec. 10-11.
    • Each player gets two rerolls per game.
    • ARAM Clash icon for all participants.

      ARAM Death Timer Changes
      • +2 seconds at lvl 3
      • +5 seconds at lvls 4 - 8
      • +4 seconds at lvl 9
      • +3 seconds at lvls 10 - 18
    Dr. Mundo Ability Changes
    Base Stats
    • AD per Level: 3.5 --> 3
    • Base Magic Resist: 32 --> 29
    • Magic Resist per Level: 2.050 --> 2.3
    Passive - Goes Where he Pleases
    • Cannister Current Health Loss: 7% --> 3%
    • Cannister Max Health Heal --> 8% --> 4%
    • Max Health Regen per 5s --> 0.8-1/6% (linear progression) --> 0.4-2.5 (non-linear progression equal at level 11)
    Q - Infected Bonesaw
    • Health Cost: 50 --> 60
    W - Heart Zapper
    • Health Cost: 5% current Health --> 8% current Health
    • Gray Health Heal (No Hit): 0% --> 50%
    • Damage Stored as Gray Health: 25/30/35/40/45% --> 80-95% based on level in the first 0.75s, then 25% thereafter
    • Duration: 4s --> 3s
    E - Blunt Force Trauma
    • Passive Bonus AD: 15/20/25/30/35 + 25/30/35/40/45 based on missing health --> 2.5/3/3.5/4/4.5% max Health
    • [Removed] Instantly push small jungle monsters
    • Monster Damage: 200% --> 250%
    R - Maximum Dosage
    • [Removed] Bonus AD
    • Missing Health as Max Health: 8/11.5/15% --> 15/20/25%
    • [Added] At Rank 3, both healing effects (R regen and base health gain) are increased by an additional 5% per nearby champion
    Zeri Abilities Update in LoL Patch 12.23
    Base Stats
    • Move Speed: 325 --> 330
    • Base AD: 50 --> 53
    • Base Armor: 20 --> 24
    • Base Health: 600 --> 630
    • Attack Speed Ratio: 0.568 --> 0.625
    • HP Per Level: 109 **> 115
    Basic Attack
    • Fully Charged Damage: 90-200(+90%AP)(+1-15% Target Max Health) --> 90-200(110%AP)(1-15% Target Max Health)
    P - Living Battery
    • Gotta Zip Shield Bonus: 10% multiplicative Movement Speed --> 10% MS
    • Duration: 3s --> 2s
    Q - Burst Fire
    • Range: 825 --> 750
    • Excess AS to AD Ratio: 60% --> 70%
    • Base Damage: 8/11/14/17/20 --> 15/18/21/24/27
    • AD Ratio: 100/105/110/115/120% AD --> 104/108/112/112/116/120% AD
    W - Ultrashock Laser
    • Damage Type: Magic --> Physical
    • Damage: 20/55/90/125/160(+100%AD)(+40%AP) --> 20/60/100/140/180(+130%AD)(+0%AP)
    • Cast Time: 2.5xAttack Time --> 0.55s-0.3s (based on AS)
    • Missile Speed: 2200 --> 2500
    • Beam Cast Time: 0.75s --> 0.85s
    E - Spark Surge
    • Mana Cost: 80 --> 90/85/80/75/70
    • Cooldown: 24/22.5/21/19.5/18s --> 22/21/20/19/18s
    • [NEW EFFECT] For the next 5s, Zeri's Burst Fire does additional magic damage to the first enemy hit and pierces targets
    • Bonus Magic Damage: 20/22/24/26/28(+20%AP)(+12% bonus AD)
    • [NEW] Deals up to 65% bonus damage on Critical Strike CHance
    • Pierce Damage Falloff: 60/70/80/90/100% --> 80/85/90/95/100%
    • Ability/attack damage reduce the cooldown of Spark Surge (E) by 0.5s (1.5s for critical strikes)
    • Reveal Range Through Walls: 850 --> 1500
    R - Lightning Crash
    • [REMOVED] Bonus Magic Damage
    • Chain Lightning Range: 450 --> 650
    • On0Cast Magic Damage: 150/250/350(+80%AP)(+80% bonus AD) --> 175/275/375(+110%AP)(+100% bonus AD)
    • If R hits at least one champion, Zeri gains 10% movement speed, 30% attack speed, and chain shots for 5s. Hitting champions refreshes this buff by 1.5s (up to 5s total)
    • Hitting champions grants Zeri 1 stack (3 per crit) of Overcharge for 1.5s. Zeri gains 0.5% movement speed for each stack of Overcharge (stacking infinitely)
    Passive – An Acquired Taste

    • Damage now scales with 2% AP per 100 bonus health
    Q – Tongue Lash

    • AP ratio increased from 90% to 100%
    W – Abyssal Dive

    • AP ratio increased from 125% to 150%
    R – Devour

    • Shield now decays by 200 per second instead of lasting 2.5 seconds.
    • Damage AP ratio increased from 5% per 100 AP to 7% per 100
    Q – Null Sphere

    • Shield granted on spell cast rather than when the missile leaves his hand (small buff to make parry more reliable)
    • +20 Shield per Rank: 60/90/120/150/180 >>> 80/110/140/170/200
    • -10% Shield AP Ratio: 40% >>> 30%
    E – Force Pulse

    • Spell no longer locked out and requiring nearby spell casts
    • Nearby spell casts reduce the Cooldown by 1 second
    • Cooldown: 5 >>> 21/19/17/15/13
     
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