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Thread in C# created by SeBeP Nov 13, 2022. 246 views

  1. SeBeP
    SeBeP Topic starter Nov 13, 2022 вертел юлу 26 Aug 6, 2018
    [IMG]



    using Facepunch.Steamworks;
    using Facepunch.Unity;
    using Facepunch.Utility;
    using Network;
    using RustHax;
    using UnityEngine;

    namespace Hacks {
    class Aimbot {
    public static void Aim() {
    Vector3 pos = GetPosTargetPlayer();
    if (pos == Vector3.zero)
    return;

    Quaternion lookRotation = Quaternion.LookRotation(pos - MainCamera.mainCamera.transform.position, Vector3.right);

    float rotationX = lookRotation.eulerAngles.x;

    rotationX = (MainCamera.mainCamera.transform.position.y < pos.y) ? (-360 + rotationX) : rotationX;
    rotationX = Mathf.Clamp(rotationX, -89f, 89f);

    LocalPlayer.Entity.input.SetViewVars(new Vector3(rotationX, lookRotation.eulerAngles.y, 0));
    Render.String(pos.x + 3f, Screen.height - (pos.y + 1f), $"X", Settings.animalsColor);
    }

    public static Vector3 GetEnemyVector()
    {
    Vector3 result = Vector3.zero;
    Vector2 middleScreen = new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2));
    float maxDistance = 4999f;
    foreach (BasePlayer player in BasePlayer.VisiblePlayerList)
    {
    if (((player != null) && (player.health > 0f)) && (!player.IsSleeping() && !player.IsLocalPlayer()))
    {
    Vector3 targetPlayerPosition;
    if (Settings.toggleAimbot)
    targetPlayerPosition = ESP.GetPositionBone(player.GetModel(), "headCenter");

    if (targetPlayerPosition != Vector3.zero)
    {
    bool flag = ESP.IsVisible(targetPlayerPosition);

    if (flag)
    {
    Vector3 vector4 = MainCamera.mainCamera.WorldToScreenPoint(targetPlayerPosition);
    Vector2 enemyOnScreen = new Vector2(vector4.x, Screen.height - vector4.y);
    float fov = Mathf.Abs(Vector2.Distance(middleScreen, enemyOnScreen));
    if ((fov <= maxDistance))
    {
    result = targetPlayerPosition;
    Item activeItem = LocalPlayer.Entity.Belt.GetActiveItem();
    if (activeItem != null && (activeItem.info.shortname.Contains("bow") ||
    activeItem.info.shortname.Contains("smg.") ||
    activeItem.info.shortname.Contains("pistol.") ||
    activeItem.info.shortname.Contains("lmg.") ||
    activeItem.info.shortname.Contains("rifle")))
    {
    if (Settings.toggleAimbot) //bullet drop
    {
    float bulletSpeed = 250f;
    switch (activeItem.info.shortname)
    {
    case "rifle.bolt":
    bulletSpeed = 656.25f;
    break;
    case "rifle.ak":
    bulletSpeed = 375f;
    break;
    case "rifle.lr300":
    bulletSpeed = 375f;
    break;
    case "rifle.semiauto":
    bulletSpeed = 375f;
    break;
    case "smg.mp5":
    bulletSpeed = 180f;
    break;
    case "smg.thompson":
    bulletSpeed = 300f;
    break;
    case "smg.2":
    bulletSpeed = 240f;
    break;
    case "pistol.m92":
    bulletSpeed = 300f;
    break;
    case "pistol.semiauto":
    bulletSpeed = 300f;
    break;
    case "pistol.python":
    bulletSpeed = 300f;
    break;
    case "bow.hunting":
    bulletSpeed = 60f;
    break;
    case "nailgun":
    bulletSpeed = 50f;
    break;
    case "crossbow":
    bulletSpeed = 75f;
    break;
    default:
    break;
    }
    if (Settings.toggleAimbot) // velocity prediction
    {
    float flTime =
    Vector3.Distance(LocalPlayer.Entity.transform.position, targetPlayerPosition) /
    bulletSpeed;
    Vector3 velocity = (Vector3)player.playerModel.GetFieldValue("velocity");
    result.x += (velocity.x * flTime);
    result.y += (velocity.y * flTime);
    }
    if (Settings.toggleAimbot) // for keypress
    result.y =
    result.y +
    BulletDrop(LocalPlayer.Entity.transform.position, targetPlayerPosition,
    bulletSpeed);
    }
    }
    maxDistance = fov;
    }
    }
    }
    }
    }
    return result;
    }
    public static float BulletDrop(Vector3 v1, Vector3 v2, float BulletSpeed)
    {
    float Dist = Vector3.Distance(v1, v2);

    if (Dist < 0.001)
    return 0;

    float m_gravity = 9.81f;
    float m_time = Dist / BulletSpeed;

    return (float)(0.5 * m_gravity * m_time * m_time);
    }
    private static Vector3 GetPosTargetPlayer() {
    Vector3 targetPlayerPosition = Vector3.zero;
    Vector2 centerScreen = new Vector2(Screen.width / 2, Screen.height / 2);
    float minDist = 999f;

    foreach (BasePlayer player in BasePlayer.VisiblePlayerList) {
    if (player == null || player.IsLocalPlayer() || player.IsSleeping() || player.health <= 0)
    continue;

    Vector3 headPos = ESP.GetPositionBone(player.GetModel(), "headCenter");
    if (headPos == Vector3.zero)
    continue;

    bool isVisible = true;
    if (Settings.toggleVisibleCheck)
    isVisible = ESP.IsVisible(headPos);

    if (!isVisible)
    continue;

    Vector3 pos = ESP.GetScreenPos(headPos);
    if (pos.z <= 0f)
    continue;

    Vector2 screenPos = new Vector2(pos.x, Screen.height - pos.y);

    float distance = Mathf.Abs(Vector2.Distance(centerScreen, screenPos));
    if (distance > Settings.aimbotFov || distance > minDist)
    continue;

    targetPlayerPosition = headPos;
    minDist = distance;

    }

    return targetPlayerPosition;
    }
    }
    }
     
  2. Triptothetex1
    попробуй в строке if (targetPlayerPosition != Vector3.zero) убрать восклицательный знак
     
  3. Nostr1k
    ммммм, читамемый код:Rotvgovne:
     
    1. SeBeP Topic starter
      Nostr1k, пасты они такие)
  4. mikuzeboka
    mikuzeboka Nov 13, 2022 5 Jan 13, 2021
    Это чит на тф?
     
  5. mikuzeboka
    mikuzeboka Nov 13, 2022 5 Jan 13, 2021
    Замени строку
    Vector3 targetPlayerPosition;
    на
    Vector3 targetPlayerPosition = null;
     
    1. Nostr1k
      mikuzeboka, шарп разве не зануляет сам?
  6. V1RU
    V1RU Nov 18, 2022 € € € 325 Nov 9, 2019
    мм, форму для кода в посты придумали лишь для избранных, :press_f: тем кто собрался такое разбирать
     
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