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Offset 2018-03-30

Тема в разделе Читы CS2 создана пользователем PrivateSoftware 31 мар 2018. 312 просмотров

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  1. PrivateSoftware
    PrivateSoftware Автор темы 31 мар 2018 Заблокирован(а) 134 27 сен 2017
    using System;

    // 2018-03-30 01:19:00.330718500 UTC

    namespace offset
    {
    public static class netvars
    {
    public const Int32 m_ArmorValue = 0xB238;
    public const Int32 m_Collision = 0x318;
    public const Int32 m_CollisionGroup = 0x470;
    public const Int32 m_Local = 0x2FAC;
    public const Int32 m_MoveType = 0x258;
    public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
    public const Int32 m_OriginalOwnerXuidLow = 0x3168;
    public const Int32 m_aimPunchAngle = 0x301C;
    public const Int32 m_aimPunchAngleVel = 0x3028;
    public const Int32 m_bGunGameImmunity = 0x3894;
    public const Int32 m_bHasDefuser = 0xB248;
    public const Int32 m_bHasHelmet = 0xB22C;
    public const Int32 m_bInReload = 0x3245;
    public const Int32 m_bIsDefusing = 0x3888;
    public const Int32 m_bIsScoped = 0x387E;
    public const Int32 m_bSpotted = 0x939;
    public const Int32 m_bSpottedByMask = 0x97C;
    public const Int32 m_clrRender = 0x70;
    public const Int32 m_dwBoneMatrix = 0x2698;
    public const Int32 m_fAccuracyPenalty = 0x32B0;
    public const Int32 m_fFlags = 0x100;
    public const Int32 m_flFallbackWear = 0x3178;
    public const Int32 m_flFlashDuration = 0xA2F8;
    public const Int32 m_flFlashMaxAlpha = 0xA2F4;
    public const Int32 m_flNextPrimaryAttack = 0x31D8;
    public const Int32 m_hActiveWeapon = 0x2EE8;
    public const Int32 m_hMyWeapons = 0x2DE8;
    public const Int32 m_hObserverTarget = 0x3360;
    public const Int32 m_hOwner = 0x29BC;
    public const Int32 m_hOwnerEntity = 0x148;
    public const Int32 m_iAccountID = 0x2FA8;
    public const Int32 m_iClip1 = 0x3204;
    public const Int32 m_iCompetitiveRanking = 0x1A44;
    public const Int32 m_iCompetitiveWins = 0x1B48;
    public const Int32 m_iCrosshairId = 0xB2A4;
    public const Int32 m_iEntityQuality = 0x2F8C;
    public const Int32 m_iFOVStart = 0x31D8;
    public const Int32 m_iGlowIndex = 0xA310;
    public const Int32 m_iHealth = 0xFC;
    public const Int32 m_iItemDefinitionIndex = 0x2F88;
    public const Int32 m_iItemIDHigh = 0x2FA0;
    public const Int32 m_iObserverMode = 0x334C;
    public const Int32 m_iShotsFired = 0xA2B0;
    public const Int32 m_iState = 0x31F8;
    public const Int32 m_iTeamNum = 0xF0;
    public const Int32 m_lifeState =
    ;
    public const Int32 m_nFallbackPaintKit = 0x3170;
    public const Int32 m_nFallbackSeed = 0x3174;
    public const Int32 m_nFallbackStatTrak = 0x317C;
    public const Int32 m_nForceBone = 0x267C;
    public const Int32 m_nTickBase = 0x3404;
    public const Int32 m_rgflCoordinateFrame = 0x440;
    public const Int32 m_szCustomName = 0x301C;
    public const Int32 m_szLastPlaceName = 0x3588;
    public const Int32 m_thirdPersonViewAngles = 0x31C8;
    public const Int32 m_vecOrigin = 0x134;
    public const Int32 m_vecVelocity = 0x110;
    public const Int32 m_vecViewOffset = 0x104;
    public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
    public const Int32 dwClientState = 0x57D894;
    public const Int32 dwClientState_GetLocalPlayer = 0x180;
    public const Int32 dwClientState_IsHLTV = 0x4CC8;
    public const Int32 dwClientState_Map = 0x28C;
    public const Int32 dwClientState_MapDirectory = 0x188;
    public const Int32 dwClientState_MaxPlayer = 0x310;
    public const Int32 dwClientState_PlayerInfo = 0x5240;
    public const Int32 dwClientState_State = 0x108;
    public const Int32 dwClientState_ViewAngles = 0x4D10;
    public const Int32 dwEntityList = 0x4A8387C;
    public const Int32 dwForceAttack = 0x2EC5BD8;
    public const Int32 dwForceAttack2 = 0x2EC5BE4;
    public const Int32 dwForceBackward = 0x2EC5C5C;
    public const Int32 dwForceForward = 0x2EC5C50;
    public const Int32 dwForceJump = 0x4F1AAF4;
    public const Int32 dwForceLeft = 0x2EC5C38;
    public const Int32 dwForceRight = 0x2EC5C44;
    public const Int32 dwGameDir = 0x61B1F0;
    public const Int32 dwGameRulesProxy = 0x4F84E3C;
    public const Int32 dwGetAllClasses = 0xAC92FC;
    public const Int32 dwGlobalVars = 0x57D598;
    public const Int32 dwGlowObjectManager = 0x4FA08E8;
    public const Int32 dwInput = 0x4ECE440;
    public const Int32 dwInterfaceLinkList = 0x6E2B24;
    public const Int32 dwLocalPlayer = 0xAA6614;
    public const Int32 dwMouseEnable = 0xAABE78;
    public const Int32 dwMouseEnablePtr = 0xAABE48;
    public const Int32 dwPlayerResource = 0x2EC3F5C;
    public const Int32 dwRadarBase = 0x4EB8564;
    public const Int32 dwSensitivity = 0xAABD14;
    public const Int32 dwSensitivityPtr = 0xAABCE8;
    public const Int32 dwSetClanTag = 0x87120;
    public const Int32 dwViewMatrix = 0x4A75294;
    public const Int32 dwWeaponTable = 0x4ECF03C;
    public const Int32 dwWeaponTableIndex = 0x31FC;
    public const Int32 dwYawPtr = 0xAABAD8;
    public const Int32 dwZoomSensitivityRatioPtr = 0xAB0B40;
    public const Int32 dwbSendPackets = 0xCD5DA;
    public const Int32 dwppDirect3DDevice9 = 0xA1F40;
    public const Int32 m_pStudioHdr = 0x293C;
    }
    } //lolzteam.org
     
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