Апдейт функций, код: void ForceItemUpdate(CBaseWeapon* Weapon) { Weapon->GetClientNetworkable()->PostDataUpdate(DATA_UPDATE_CREATED); Weapon->GetClientNetworkable()->OnDataChanged(DATA_UPDATE_CREATED); } Cкин Ченжер:код if (!strcmp(szEventName, "player_death")) { int attacker = pEvent->GetInt("attacker"); if (!attacker) return; if (Interfaces::Engine()->GetPlayerForUserID(attacker) != Interfaces::Engine()->GetLocalPlayer()) return; CBaseEntity* local = (CBaseEntity*)Interfaces::EntityList()->GetClientEntity(Interfaces::Engine()->GetLocalPlayer()); int Index = Client::iWeaponID; if (g_SkinChangerCfg[pWeaponItemIndexData[Index]].LiveStatTrack) { g_SkinChangerCfg[pWeaponItemIndexData[iWeaponID]].nFallbackStatTrak++; ForceItemUpdate(local->GetBaseWeapon()); } }