public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) // Анти-ГМ { new Float:Dmg[3]; GetPlayerArmour(damagedid, Dmg[1]); GetPlayerHealth(damagedid, Dmg[0]); if(Dmg[1] > 0) { if(amount > Dmg[1]) { Dmg[2] = amount - Dmg[1]; Dmg[0] = Dmg[0] - Dmg[2]; SetPlayerArmour(damagedid, 0.0); return SetPlayerHealth(damagedid, Dmg[0]); } Dmg[1] = Dmg[1] - amount; SetPlayerArmour(damagedid, Dmg[1]); } if(Dmg[1] < 1) { Dmg[0] = Dmg[0] - amount; SetPlayerHealth(damagedid, Dmg[0]); } return true;}[src] Код public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) // Анти-ГМ { new Float:Dmg[3]; GetPlayerArmour(damagedid, Dmg[1]); GetPlayerHealth(damagedid, Dmg[0]); if(Dmg[1] > 0) { if(amount > Dmg[1]) { Dmg[2] = amount - Dmg[1]; Dmg[0] = Dmg[0] - Dmg[2]; SetPlayerArmour(damagedid, 0.0); return SetPlayerHealth(damagedid, Dmg[0]); } Dmg[1] = Dmg[1] - amount; SetPlayerArmour(damagedid, Dmg[1]); } if(Dmg[1] < 1) { Dmg[0] = Dmg[0] - amount; SetPlayerHealth(damagedid, Dmg[0]); } return true;}[src] SetPlayerHealth меняем на SetPlayerHealthAC SetPlayerArmour меняем на SetPlayerArmourAC