public OnPlayerDeath(playerid, killerid, reason) { if(IsPlayerConnected(killerid) && IsPlayerInAnyVehicle(killerid)) { switch(reason) { case WEAPON_MP5, WEAPON_UZI, WEAPON_TEC9: Kick(killerid); } } return 1; } Код public OnPlayerDeath(playerid, killerid, reason) { if(IsPlayerConnected(killerid) && IsPlayerInAnyVehicle(killerid)) { switch(reason) { case WEAPON_MP5, WEAPON_UZI, WEAPON_TEC9: Kick(killerid); } } return 1; }