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Undetected Макрос на отдачу для Logitech

Тема в разделе Читы PUBG создана пользователем mstr 17 ноя 2017. 47 252 просмотра

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  1. Kenys_inactive555236
    РАботает
     
  2. SashaBloody
    SashaBloody 16 авг 2018 0 28 фев 2018
    Работает прекрасно
     
  3. OksanaTsareva
    Строка в макросе горит красным,как ее убрать?
     
  4. Klaydik1337_inactive475605
    Klaydik1337_inactive475605 20 авг 2018 Заблокирован(а) 408 29 июн 2018
    Проверил макрос и он работает спасибо за него.
     
  5. sinelobiy
    sinelobiy 22 авг 2018 0 22 авг 2018
    какая кнопка активации?
     
  6. SoFTeR1
    SoFTeR1 24 авг 2018 @softer1 13 24 фев 2018
    Забанят за акое?
     
  7. roikj
    roikj 27 авг 2018 777 1 6 фев 2016
    --------------------------------------------------------------------------

    ---------------- Basic Variable -----------------------------

    ---------------- Do not edit ---------------------

    --------------------------------------------------------------------------

    local current_weapon = "none"



    --------------------------------------------------------------------------

    ---------------- Basic Setting ------------------------------

    --------------------------------------------------------------------------



    ---- key bind ----



    local ump9_key = nil

    local akm_key = 5

    local m16a4_key = nil

    local m416_key = 4

    local scarl_key = 3

    local uzi_key = nil

    local set_off_key = 6



    ---- fire key ----



    local fire_key = "F8"

    local full_mode_key = "numlock"

    local mode_switch_key = "capslock"

    local hold_breath_key = "lshift"



    ---- ignore key ----

    ---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl"



    local ignore_key = "lalt"



    --- Sensitivity in Game

    --- default is 50.0



    local target_sensitivity = 50

    local scope_sensitivity = 50

    local full_sensitivity = 50

    local scope4x_sensitivity = 50

    local fullofscope4x_sensitivity = 50



    ---- Obfs setting

    ---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))

    local weapon_speed_mode = false

    -- local obfs_mode = false

    local obfs_mode = false

    local interval_ratio = 0.75

    local random_seed = 1

    --------------------------------------------------------------------------

    ---------------- Recoil Table ------------------------------

    ---------------- You can fix the value here ------------------------------

    --------------------------------------------------------------------------

    --- recoil times

    --- if the Recoil compensation is Large or small,You can modify the value of all_recoil_Times or recoil_table{times}

    local all_recoil_times = 1



    local recoil_table = {}



    recoil_table["ump9"] = {

    basic={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39},

    basictimes = 0.963,



    full={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39},

    fulltimes = 0.75,



    holdbreathtimes = 1.25,



    quadruple={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39},

    quadrupletimes = 3.41,



    fullof4x={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39},

    fullof4xtimes = 3.41*0.75,



    speed = 90,

    }



    recoil_table["akm"] = {

    basic={56,37,38,40,43,49,49,50,51,50,48,53,56,52,56,56,37,38,40,43,49,49,50,51,50,48,53,56,52,56},

    basictimes = 0.9,



    full={56,37,38,40,43,49,49,50,51,50,48,53,56,52,56,56,37,38,40,43,49,49,50,51,50,48,53,56,52,56},

    fulltimes = 0.9*0.75,



    holdbreathtimes = 1.25,



    quadruple={56,37,38,40,43,49,49,50,51,50,48,53,56,52,56,56,37,38,40,43,49,49,50,51,50,48,53,56,52,56},

    quadrupletimes = 3.41,



    fullof4x={56,37,38,40,43,49,49,50,51,50,48,53,56,52,56,56,37,38,40,43,49,49,50,51,50,48,53,56,52,56},

    fullof4xtimes = 3.41*0.75,



    speed = 100,

    }



    recoil_table["m16a4"] = {

    basic={48,38,40,37,55,58,66,58,64,67,69,61,61,61,65},

    basictimes = 1.1,



    full={48,38,40,37,55,58,66,58,64,67,69,61,61,61,65},

    fulltimes = 1.1*0.75,



    holdbreathtimes = 1.25,



    quadruple={48,38,40,37,55,58,66,58,64,67,69,61,61,61,65},

    quadrupletimes = 3.41,



    fullof4x={48,38,40,37,55,58,66,58,64,67,69,61,61,61,65},

    fullof4xtimes = 3.41*0.75,

    speed = 80,

    }



    recoil_table["m416"] = {

    basic={46,38,39,40,44,45,48,47,47,45,50,52,55,54,59,46,38,39,40,44,45,48,47,47,45,50,52,55,54,59},

    basictimes = 1.05,



    full={46,38,39,40,44,45,48,47,47,45,50,52,55,54,59,46,38,39,40,44,45,48,47,47,45,50,52,55,54,59},

    fulltimes = 1.05*0.75,



    holdbreathtimes = 1.25,



    quadruple={46,38,39,40,44,45,48,47,47,45,50,52,55,54,59,46,38,39,40,44,45,48,47,47,45,50,52,55,54,59},

    quadrupletimes = 3.41,



    fullof4x={46,38,39,40,44,45,48,47,47,45,50,52,55,54,59,46,38,39,40,44,45,48,47,47,45,50,52,55,54,59},

    fullof4xtimes = 3.41*0.75,



    speed = 90,

    }



    recoil_table["scarl"] = {

    basic={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,40,28,35,44,44,45,46,46,46,48,49,45,44,44,51},

    basictimes = 0.89,



    full={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,40,28,35,44,44,45,46,46,46,48,49,45,44,44,51},

    fulltimes = 0.89*0.75,



    holdbreathtimes = 1.25,



    quadruple={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,40,28,35,44,44,45,46,46,46,48,49,45,44,44,51},

    quadrupletimes = 3.41,



    fullof4x={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,40,28,35,44,44,45,46,46,46,48,49,45,44,44,51},

    fullof4xtimes = 3.41*0.75,



    speed = 100,

    }



    recoil_table["uzi"] = {

    basic={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},

    basictimes = 1.7,



    full={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},

    fulltimes = 1.7*0.75,



    holdbreathtimes = 1.25,



    quadruple={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},

    quadrupletimes = 1,



    fullof4x={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},

    fullof4xtimes = 1,



    speed = 48,

    }



    recoil_table["none"] = {

    basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    basictimes = 1,



    full={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    fulltimes = 1,



    holdbreathtimes = 1,



    quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    quadrupletimes = 1,



    fullof4x={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    fullof4xtimes = 1,



    speed = 60,

    }





    --------------------------------------------------------------------------

    ---------------- Function ------------------------------

    --------------------------------------------------------------------------





    function convert_sens(unconvertedSens)

    return 0.002 * math.pow(10, unconvertedSens / 50)

    end



    function calc_sens_scale(sensitivity)

    return convert_sens(sensitivity)/convert_sens(50)

    end



    local target_scale = calc_sens_scale(target_sensitivity)

    local scope_scale = calc_sens_scale(scope_sensitivity)

    local full_scale = calc_sens_scale(full_sensitivity)

    local scope4x_scale = calc_sens_scale(scope4x_sensitivity)

    local fullofscope4x_scale = calc_sens_scale(fullofscope4x_sensitivity)



    function recoil_mode()

    if not IsKeyLockOn(mode_switch_key) then

    if IsKeyLockOn(full_mode_key) then

    return "full";

    else

    return "basic";

    end

    end



    if IsKeyLockOn(mode_switch_key) then

    if IsKeyLockOn(full_mode_key) then

    return "fullof4x"

    else

    return "quadruple"

    end

    end

    end



    function recoil_value(_weapon,_duration)

    local _mode = recoil_mode()

    local step = (math.floor(_duration/100)) + 1

    if step > 40 then

    step = 40

    end



    local weapon_recoil = recoil_table[_weapon][_mode][step]

    -- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil)



    local weapon_speed = 30

    if weapon_speed_mode then

    weapon_speed = recoil_table[_weapon]["speed"]

    end

    -- OutputLogMessage("weapon_speed = %s\n", weapon_speed)



    local weapon_basictimes = recoil_table[_weapon]["basictimes"]

    local weapon_fulltimes = recoil_table[_weapon]["fulltimes"]

    local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"]

    local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"]

    local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"]

    local weapon_intervals = weapon_speed



    if obfs_mode then

    local coefficient = interval_ratio * ( 1 + random_seed * math.random())

    weapon_intervals = math.floor(coefficient * weapon_speed)

    end

    -- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)



    recoil_recovery = weapon_recoil * weapon_intervals / 100



    if recoil_mode() == "basic" then

    recoil_recovery = recoil_recovery * all_recoil_times * weapon_basictimes

    end

    if recoil_mode() == "basic" and IsModifierPressed(hold_breath_key) then

    recoil_recovery = recoil_recovery * weapon_holdbreathtimes * all_recoil_times * weapon_basictimes

    end



    if recoil_mode() == "full" then

    recoil_recovery = recoil_recovery * all_recoil_times * weapon_fulltimes

    end

    if recoil_mode() == "full" and IsModifierPressed(hold_breath_key) then

    recoil_recovery = recoil_recovery * weapon_holdbreathtimes * all_recoil_times * weapon_fulltimes

    end



    if recoil_mode() == "quadruple" then

    recoil_recovery = recoil_recovery * all_recoil_times * weapon_quadrupletimes

    end



    if recoil_mode() == "fullof4x" then

    recoil_recovery = recoil_recovery * all_recoil_times * weapon_fullof4xtimes

    end



    -- issues/3

    if IsMouseButtonPressed(2) then

    recoil_recovery = recoil_recovery / target_scale

    elseif recoil_mode() == "basic" then

    recoil_recovery = recoil_recovery / scope_scale

    elseif recoil_mode() == "full" then

    recoil_recovery = recoil_recovery / full_scale

    elseif recoil_mode() == "quadruple" then

    recoil_recovery = recoil_recovery / scope4x_scale

    elseif recoil_mode() == "fullof4x" then

    recoil_recovery = recoil_recovery / fullofscope4x_scale

    end



    return weapon_intervals,recoil_recovery

    end





    --------------------------------------------------------------------------

    ---------------- OnEvent ------------------------------

    --------------------------------------------------------------------------





    function OnEvent(event, arg)

    OutputLogMessage("event = %s, arg = %d\n", event, arg)

    if (event == "PROFILE_ACTIVATED") then

    EnablePrimaryMouseButtonEvents(true)

    elseif event == "PROFILE_DEACTIVATED" then

    current_weapon = "none"

    shoot_duration = 0.0

    ReleaseKey(fire_key)

    ReleaseMouseButton(1)

    end



    if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key) then

    current_weapon = "none"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key) then

    current_weapon = "akm"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key) then

    current_weapon = "m16a4"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key) then

    current_weapon = "m416"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key) then

    current_weapon = "ump9"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key) then

    current_weapon = "uzi"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key) then

    current_weapon = "scarl"

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then

    -- button 1 : Shoot

    if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then

    PressKey(fire_key)

    repeat

    Sleep(30)

    until not IsMouseButtonPressed(1)

    ReleaseKey(fire_key)

    else

    local shoot_duration = 0.0

    repeat

    local intervals,recovery = recoil_value(current_weapon,shoot_duration)

    PressAndReleaseKey(fire_key)

    MoveMouseRelative(0, recovery )

    Sleep(intervals)

    shoot_duration = shoot_duration + intervals

    until not IsMouseButtonPressed(1)

    end

    elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then

    ReleaseKey(fire_key)

    end



    end
     
  8. MaierLink
    MaierLink 29 авг 2018 0 17 июн 2017
    ----------------------------------------------------------------------------
    ---- Obfs setting

    ---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))

    local weapon_speed_mode = false

    -- local obfs_mode = false

    local obfs_mode = false

    local interval_ratio = 0.75

    local random_seed = 1

    --------------------------------------------------------------------------

    Что за OBFS Mode
     
  9. MaierLink
    MaierLink 29 авг 2018 0 17 июн 2017
    roikj Твой макрос старый не под новые характеристики отдачи
     
  10. Rublix
    Rublix 23 дек 2018 Заблокирован(а) 101 21 дек 2018
    я не новорэг, но налетел )
     
  11. Rublix
    Rublix 23 дек 2018 Заблокирован(а) 101 21 дек 2018
  12. AresDV
    AresDV 23 дек 2018 0 23 дек 2018
    Почему то не работает
     
  13. s1tr0ff
    s1tr0ff 23 дек 2018 It's a parade inside my city 1238 2 май 2017
    Не работает (( Или я не понимаю как его активировать
     
  14. Alishka471
    Alishka471 23 дек 2018 Живи для себя,но не забывай что есть добро. 36 17 сен 2018
    Да старьё это уже
     
  15. s1tr0ff
    s1tr0ff 23 дек 2018 It's a parade inside my city 1238 2 май 2017
    http://prntscr.com/lyknji
     
  16. ghgh6666
    ghgh6666 4 янв 2019 0 4 дек 2017
     
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