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RU Адреса 10.03.21.

Тема в разделе Читы Warface создана пользователем purplerosey 19 мар 2021. 625 просмотров

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  1. purplerosey
    purplerosey Автор темы 19 мар 2021 2 7 янв 2020
    > SSystemGlobalEnvironment:
    > address: 0000000141E2F880
    > IGame: 0000000000000040
    > ISystem: 00000000000000E8
    > IRenderer: 0000000000000048
    > IPhysicalWorld: 0000000000000070
    > I3DEngine: 00000000000000F8
    > ITimer: 00000000000000B8
    > IEntitySystem: 00000000000000D8

    > IRenderer:
    > address: 00000001420FC738
    > ProjectToScreen: 0000000000000368
    > ClientDevice: 000000000000A770

    > CD3D9Renderer:
    > address: 000000014213404C

    > I3DEngine:
    > SetPostEffectParam: 0000000000000470

    > ITimer:
    > address: 00000001420FC728
    > GetFrameTime: 0000000000000038

    > IPhysicalWorld:
    > RayWorldIntersection: 0000000000000118

    > IEntitySystem:
    > GetEntity: 0000000000000058
    > GetEntityIterator: 00000000000000A8

    > IEntityIterator:
    > Next: 0000000000000030

    > IGame:
    > address: 00000001421384D0

    > SCVars:
    > address: 00000001421384C8
    > cl_fov: 0000000000000004
    > i_soundeffects: 00000000000000E8
    > g_enableIdleCheck: 000000000000016C
    > g_gameroom_afk_timeout: 00000000000007B4
    > g_ingame_afk_timeout: 00000000000007B8
    > i_pelletsDisp: 0000000000000130
    > IGameFramework:
    > address: 0000000142139178
    > GetCurrentGameRules: 0000000000000448
    > GetClientActor: 0000000000000470

    > IGameRules:
    > GetTeam: 0000000000000368
    > SvRequestHit: 0000000000000000

    > IActor:
    > GetHealth: 00000000000000D8
    > GetMaxHealth: 00000000000000F8
    > SetHealth: 00000000000000E0
    > GetArmor: 0000000000000100
    > GetMaxArmor: 0000000000000108
    > SetHealth: 00000000000000F0
    > IsPlayer: 0000000000000230
    > SvClimbMessage: 0000000141499BC0

    > IItem:
    > GetIWeapon: 0000000000000278

    > IWeapon:
    > StartFire: 0000000000000058
    > StopFire: 0000000000000060

    > IEntity:
    > SetPos: 00000000000000A8
    > SetAngles: 00000000000000E8
    > SetScale: 00000000000000F8
    > GetAngles: 00000000000000F0
    > GetScale: 0000000000000100
    > GetFlags: 0000000000000030
    > GetWorldPos: 00000000000000B8
    > GetWorldBBox: 00000000000000C8
    > GetName: 0000000000000060
    > GetEntityRenderProxy: 00000000000001D8
    > GetEntityClass: 0000000000000018
    > GetCharacter: 0000000000000290

    > IEntityRenderProxy:
    > SetHUDSilhouettesParams: 0000000000000160

    > ICharacterInstance:
    > GetISkeletonPose: 0000000000000028

    > ISkeletonPose:
    > GetAbsJointByID: 0000000000000038


    > WinAPI:
    > j_malloc: 000000014176410A
    > j_free: 0000000141764104
    > j_memcpy: 0000000141763FDE
    > j_memset: 0000000141763FEA
    > j_strcmp: 00000001417640AA
    > j_strstr: 0000000000000000
    > j_GetAsyncKeyState: 00000001400A27D0
    > j_sqrt: 000000014198424D
    > j_sinf: 0000000141764092
    > j_cosf: 000000014176408C
    > j_atoi: 000000014176403E
    > j_Sleep: 00000001400A26F0
     
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