> SSystemGlobalEnvironment: > address: 0000000141E2F880 > IGame: 0000000000000040 > ISystem: 00000000000000E8 > IRenderer: 0000000000000048 > IPhysicalWorld: 0000000000000070 > I3DEngine: 00000000000000F8 > ITimer: 00000000000000B8 > IEntitySystem: 00000000000000D8 > IRenderer: > address: 00000001420FC738 > ProjectToScreen: 0000000000000368 > ClientDevice: 000000000000A770 > CD3D9Renderer: > address: 000000014213404C > I3DEngine: > SetPostEffectParam: 0000000000000470 > ITimer: > address: 00000001420FC728 > GetFrameTime: 0000000000000038 > IPhysicalWorld: > RayWorldIntersection: 0000000000000118 > IEntitySystem: > GetEntity: 0000000000000058 > GetEntityIterator: 00000000000000A8 > IEntityIterator: > Next: 0000000000000030 > IGame: > address: 00000001421384D0 > SCVars: > address: 00000001421384C8 > cl_fov: 0000000000000004 > i_soundeffects: 00000000000000E8 > g_enableIdleCheck: 000000000000016C > g_gameroom_afk_timeout: 00000000000007B4 > g_ingame_afk_timeout: 00000000000007B8 > i_pelletsDisp: 0000000000000130 > IGameFramework: > address: 0000000142139178 > GetCurrentGameRules: 0000000000000448 > GetClientActor: 0000000000000470 > IGameRules: > GetTeam: 0000000000000368 > SvRequestHit: 0000000000000000 > IActor: > GetHealth: 00000000000000D8 > GetMaxHealth: 00000000000000F8 > SetHealth: 00000000000000E0 > GetArmor: 0000000000000100 > GetMaxArmor: 0000000000000108 > SetHealth: 00000000000000F0 > IsPlayer: 0000000000000230 > SvClimbMessage: 0000000141499BC0 > IItem: > GetIWeapon: 0000000000000278 > IWeapon: > StartFire: 0000000000000058 > StopFire: 0000000000000060 > IEntity: > SetPos: 00000000000000A8 > SetAngles: 00000000000000E8 > SetScale: 00000000000000F8 > GetAngles: 00000000000000F0 > GetScale: 0000000000000100 > GetFlags: 0000000000000030 > GetWorldPos: 00000000000000B8 > GetWorldBBox: 00000000000000C8 > GetName: 0000000000000060 > GetEntityRenderProxy: 00000000000001D8 > GetEntityClass: 0000000000000018 > GetCharacter: 0000000000000290 > IEntityRenderProxy: > SetHUDSilhouettesParams: 0000000000000160 > ICharacterInstance: > GetISkeletonPose: 0000000000000028 > ISkeletonPose: > GetAbsJointByID: 0000000000000038 > WinAPI: > j_malloc: 000000014176410A > j_free: 0000000141764104 > j_memcpy: 0000000141763FDE > j_memset: 0000000141763FEA > j_strcmp: 00000001417640AA > j_strstr: 0000000000000000 > j_GetAsyncKeyState: 00000001400A27D0 > j_sqrt: 000000014198424D > j_sinf: 0000000141764092 > j_cosf: 000000014176408C > j_atoi: 000000014176403E > j_Sleep: 00000001400A26F0