Ку юные пастеры. Даю адреса, иди те пасту обновлять и продавать > SSystemGlobalEnvironment: > address: 0000000141E112E0 > IGame: 0000000000000040 > ISystem: 00000000000000E8 > IRenderer: 0000000000000048 > IPhysicalWorld: 0000000000000070 > I3DEngine: 00000000000000F8 > ITimer: 00000000000000B8 > IEntitySystem: 00000000000000D8 > IRenderer: > address: 00000001420DE3D8 > ProjectToScreen: 0000000000000368 > ClientDevice: 000000000000A720 > CD3D9Renderer: > address: 0000000142115CFC > I3DEngine: > SetPostEffectParam: 0000000000000470 > ITimer: > address: 00000001420DE3C8 > GetFrameTime: 0000000000000038 > IPhysicalWorld: > RayWorldIntersection: 0000000000000118 > IEntitySystem: > GetEntity: 0000000000000058 > GetEntityIterator: 00000000000000A8 > IEntityIterator: > Next: 0000000000000030 > IGame: > address: 000000014211A180 > SCVars: > address: 000000014211A178 > cl_fov: 0000000000000004 > i_soundeffects: 00000000000000E4 > g_enableIdleCheck: 0000000000000168 > g_gameroom_afk_timeout: 00000000000007AC > g_ingame_afk_timeout: 00000000000005C8 > i_pelletsDisp: 000000000000012C > i_unlimitedammo: 0000000000000134 > g_silencer_shoot_spotting: 0000000000000BB0 > g_victoryCondition: 00000000000005F8 > IGameFramework: > address: 000000014211AE28 > GetCurrentGameRules: 0000000000000448 > GetClientActor: 0000000000000470 > IGameRules: > GetTeam: 0000000000000368 > SvRequestHit: 0000000000000000 > IActor: > GetHealth: 00000000000000D8 > GetMaxHealth: 00000000000000F8 > SetHealth: 00000000000000E0 > GetArmor: 0000000000000100 > GetMaxArmor: 0000000000000108 > SetHealth: 00000000000000F0 > IsPlayer: 0000000000000230 > SvClimbMessage: 0000000141492060 > IItem: > GetIWeapon: 0000000000000278 > IWeapon: > StartFire: 0000000000000058 > StopFire: 0000000000000060 > IEntity: > SetPos: 00000000000000A8 > SetAngles: 00000000000000E8 > SetScale: 00000000000000F8 > GetAngles: 00000000000000F0 > GetScale: 0000000000000100 > GetFlags: 0000000000000030 > GetWorldPos: 00000000000000B8 > GetWorldBBox: 00000000000000C8 > GetName: 0000000000000060 > GetEntityRenderProxy: 00000000000001D8 > GetEntityClass: 0000000000000018 > GetCharacter: 0000000000000290 > IEntityRenderProxy: > SetHUDSilhouettesParams: 0000000000000160 > ICharacterInstance: > GetISkeletonPose: 0000000000000028 > ISkeletonPose: > GetAbsJointByID: 0000000000000038 > WinAPI: > j_malloc: 000000014174D59D > j_free: 000000014174D597 > j_memcpy: 000000014174D471 > j_memset: 000000014174D47D > j_strcmp: 000000014174D53D > j_strstr: 0000000000000000 > j_GetAsyncKeyState: 00000001400A17F0 > j_sqrt: 000000014196BB7D > j_sinf: 000000014174D525 > j_cosf: 000000014174D51F > j_atoi: 000000014174D4D1 > j_Sleep: 00000001400A1710