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How to quickly complete tasks to raise the level of Steam.

Thread in Articles created by Hangman666 Mar 6, 2017. 1687 views

  1. Hangman666
    Hangman666 Topic starter Mar 6, 2017 Хранитель Идей 342 Mar 10, 2016
    Итак, как быстро выполнить задания для поднятия уровня Steam:
    1) Входим в свой Steam аккаунт через браузер.
    2) Открываем страницу со значком Столп сообщества. (ссылка_на_ваш_профиль/badges/2)
    3) Нажимаем F12 или просто заходим в консоль.
    4) Копируем код

    Code
    'use strict';
    (function() {
    if (!location.href.match(/^https?:\/\/steamcommunity.com\/(?:id|profiles)\/[^\/]+\/badges\/2/)) {
    location.href = '//steamcommunity.com/my/badges/2';
    return;
    }
    if (!g_steamID) {
    alert('No logged on!');
    return;
    }
    var k_ExpectedTasksCount = 29;
    var g_SteamTasks = $J('.badge_task');
    if (g_SteamTasks.length != k_ExpectedTasksCount) {
    console.error('Expected tasks ' + k_ExpectedTasksCount + ', but found ' + g_SteamTasks.length);
    console.error('Stopped');
    return;
    }
    var g_TasksQueue = [];
    var bTaskBroadcast = isTaskAvailable(3);
    var bTaskWorkshopRate = isTaskAvailable(11);
    var bTaskWorkshopSubscribe = isTaskAvailable(12);
    var bTaskWorkshop = bTaskWorkshopRate || bTaskWorkshopSubscribe;
    var bTaskGreenlightVote = isTaskAvailable(14);
    var bTaskCommunityProfileRealName = isTaskAvailable(16);
    var bTaskCommunityProfile = bTaskCommunityProfileRealName || isTaskAvailable(15) || isTaskAvailable(17);
    var bTaskJoinGroup = isTaskAvailable(18);
    var bTaskProfileComment = isTaskAvailable(19);
    var bTaskFeedRateUp = isTaskAvailable(20);
    var bTaskPostStatus = isTaskAvailable(21);
    var bTaskSelectBadge = isTaskAvailable(24);
    var bTaskDiscussionsSearch = isTaskAvailable(26);
    function isTaskAvailable(task_id) {
    var task = g_SteamTasks.eq(task_id);
    if (!task.length)
    return false;
    return task.find('.quest_icon').attr('src').indexOf('_off') != -1;
    }
    function DoTaskBroadcast(next) {
    $J.get('//steamcommunity.com/apps/allcontenthome?appHubSubSection=13').done(function(data) {
    // first available broadcast
    var match = data.match(/watch\/(\d+)/);
    if (!match) {
    console.error('[DoTaskBroadcast] Fail! (2)');
    return next();
    }
    $J.get('//steamcommunity.com/broadcast/getbroadcastmpd/?steamid=' + match[1] + '&broadcastid=0&viewertoken=0').done(function(data) {
    if (data.success !== 'ready') {
    console.error('[DoTaskBroadcast] Fail! (4)');
    } else {
    console.log('[DoTaskBroadcast] OK!');
    }
    }).fail(function() {
    console.error('[DoTaskBroadcast] Fail! (3)');
    }).always(function() {
    next();
    });
    }).fail(function() {
    console.error('[DoTaskBroadcast] Fail! (1)');
    next();
    });
    }
    function DoTaskWorkshop(next) {
    $J.get('//steamcommunity.com/workshop/browse/', {
    appid: 440,
    browsesort: 'totaluniquesubscribers'
    }).done(function(data) {
    var matches = data.match(/sharedfile_(\d+)/g);
    if (!matches) {
    console.error('[DoTaskWorkshop] Fail! (2)');
    return next();
    }
    var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);
    var isDone = false;
    if (bTaskWorkshopRate) {
    console.log('[DoTaskWorkshop] Upvoting id#' + file_id);
    $J.post('//steamcommunity.com/sharedfiles/voteup', {
    id: file_id,
    sessionid: g_sessionID
    }).done(function(data) {
    if (data.success == 1) {
    console.log('[DoTaskWorkshop] Rate - OK!');
    } else {
    console.error('[DoTaskWorkshop] Rate - Fail! (4)');
    }
    }).fail(function() {
    console.error('[DoTaskWorkshop] Rate - Fail! (3)');
    }).always(function() {
    if (!bTaskWorkshopSubscribe || isDone) {
    return next();
    }
    isDone = true;
    });
    }
    if (bTaskWorkshopSubscribe) {
    console.log('[DoTaskWorkshop] Subscribing id#' + file_id);
    $J.post('//steamcommunity.com/sharedfiles/subscribe', {
    id: file_id,
    appid: 440,
    sessionid: g_sessionID
    }).done(function(data) {
    if (data.success == 1) {
    console.log('[DoTaskWorkshop] Subscribe - OK!');
    $J.post('//steamcommunity.com/sharedfiles/unsubscribe', {
    id: file_id,
    appid: 440,
    sessionid: g_sessionID
    }).done(function(data) {
    if (data.success == 1) {
    console.log('[DoTaskWorkshop] Unsubscribed');
    }
    });
    } else {
    console.error('[DoTaskWorkshop] Subscribe - Fail! (4)');
    }
    }).fail(function() {
    console.error('[DoTaskWorkshop] Subscribe - Fail! (3)');
    }).always(function() {
    if (!bTaskWorkshopRate || isDone) {
    return next();
    }
    isDone = true;
    });
    }
    }).fail(function() {
    console.error('[DoTaskWorkshop] Fail! (1)');
    next();
    });
    }
    function DoTaskGreenlightVote(next) {
    $J.get('//steamcommunity.com/workshop/browse/', {
    appid: 765,
    browsesort: 'mostrecent',
    'requiredtags[]': 'Simulation'
    }).done(function(data) {
    var matches = data.match(/sharedfile_(\d+)/g);
    if (!matches) {
    console.error('[DoTaskGreenlightVote] Fail! (2)');
    return next();
    }
    var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);
    // D'OH! I hate simulators (⇀‸↼‶)
    console.log('[DoTaskGreenlightVote] Downvoting id#' + file_id);
    $J.post('//steamcommunity.com/sharedfiles/votedown', {
    id: file_id,
    sessionid: g_sessionID
    }).done(function(data) {
    if (data.success == 1) {
    console.log('[DoTaskGreenlightVote] OK!');
    } else {
    console.error('[DoTaskGreenlightVote] Fail! (4)');
    }
    }).fail(function() {
    console.error('[DoTaskGreenlightVote] Fail! (3)');
    }).always(function() {
    next();
    });
    }).fail(function() {
    console.error('[DoTaskGreenlightVote] Fail! (1)');
    next();
    });
    }
    function DoTaskCommunityProfile(next) {
    $J.get('//steamcommunity.com/profiles/' + g_steamID + '/edit').done(function(data) {
    var form = $J(data).find('form').eq(0);
    if (bTaskCommunityProfileRealName) {
    form.find('#real_name').val(form.find('#personaName').val())
    }
    $J.post('//steamcommunity.com/profiles/' + g_steamID + '/edit', form.serialize()).done(function(data) {
    console.log('[DoTaskCommunityProfile] OK!');
    }).fail(function() {
    console.error('[DoTaskCommunityProfile] Fail! (2)');
    }).always(function() {
    next();
    });
    }).fail(function() {
    console.error('[DoTaskCommunityProfile] Fail! (1)');
    next();
    });
    }
    function DoTaskJoinGroup(next) {
    $J.post('//steamcommunity.com/groups/tradingcards', {
    action: 'join',
    sessionID: g_sessionID
    }).done(function() {
    console.log('[DoTaskJoinGroup] OK!');
    }).fail(function() {
    console.error('[DoTaskJoinGroup] Fail!');
    }).always(function() {
    next();
    });
    }
    function DoTaskProfileComment(next) {
    $J.post('//steamcommunity.com/comment/Profile/post/' + g_steamID + '/-1/', {
    comment: ':steammocking:',
    count: 0,
    sessionid: g_sessionID
    }).done(function(data) {
    if (data.success) {
    console.log('[DoTaskProfileComment] OK!');
    } else {
    console.error('[DoTaskProfileComment] Fail! (2)');
    }
    }).fail(function() {
    console.error('[DoTaskProfileComment] Fail! (1)');
    }).always(function() {
    next();
    });
    }
    function DoTaskFeedRateUp(next) {
    $J.post('//steamcommunity.com/actions/LogFriendActivityUpvote', {
    sessionID: g_sessionID
    }).done(function() {
    console.log('[DoTaskFeedRateUp] OK!');
    }).fail(function() {
    console.error('[DoTaskFeedRateUp] Fail!');
    }).always(function() {
    next();
    });
    }
    function DoTaskPostStatus(next) {
    $J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxpostuserstatus/', {
    sessionid: g_sessionID,
    status_text: 'Hello World!',
    appid: 0
    }).done(function(data) {
    if (data.success && data.blotter_html) {
    console.log('[DoTaskPostStatus] OK!');
    var postid = data.blotter_html.match(/userstatus_(\d+)_/)[1];
    $J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxdeleteuserstatus/', {
    sessionid: g_sessionID,
    postid: postid
    }).done(function(data) {
    if (data.success) {
    console.log('[DoTaskPostStatus] Post removed');
    }
    });
    } else {
    console.error('[DoTaskPostStatus] Fail! (2)');
    }
    }).fail(function() {
    console.error('[DoTaskPostStatus] Fail! (1)');
    }).always(function() {
    next();
    });
    }
    function DoTaskSelectBadge(next) {
    $J.post('//steamcommunity.com/profiles/' + g_steamID + '/badges/2', {
    action: 'setfavoritebadge',
    sessionid: g_sessionID,
    badgeid: 2 // Community Badge
    }).done(function(data) {
    if (data.indexOf('class="profile_fatalerror"') != -1) {
    console.error('[DoTaskSelectBadge] Fail! (2)');
    } else {
    console.log('[DoTaskSelectBadge] OK!');
    }
    }).fail(function() {
    console.error('[DoTaskSelectBadge] Fail! (1)');
    }).always(function() {
    next();
    });
    }
    function DoTaskDiscussionsSearch(next) {
    $J.ajax({
    // Really where? :(
    url: '//steamcommunity.com/discussions/forum/search/?gidforum=882958665520871138&q=%57%68%65%72%65%20%69%73%20%48%61%6C%66%2D%4C%69%66%65%20%33%3F',
    type: 'HEAD'
    }).done(function() {
    console.log('[DoTaskDiscussionsSearch] OK!');
    }).fail(function() {
    console.error('[DoTaskDiscussionsSearch] Fail!');
    }).always(function() {
    next();
    });
    }
    function DoNextTask() {
    var Task = g_TasksQueue.shift();
    if (Task) {
    Task(DoNextTask);
    } else {
    console.log('Done! Refresh the page and see what happened')
    }
    };
    if (bTaskBroadcast) {
    g_TasksQueue.push(DoTaskBroadcast);
    console.log('Added task `Broadcast`');
    }
    if (bTaskWorkshop) {
    g_TasksQueue.push(DoTaskWorkshop);
    console.log('Added task `Workshop`');
    }
    if (bTaskGreenlightVote) {
    g_TasksQueue.push(DoTaskGreenlightVote);
    console.log('Added task `GreenlightVote`');
    }
    if (bTaskCommunityProfile) {
    g_TasksQueue.push(DoTaskCommunityProfile);
    console.log('Added task `CommunityProfile`');
    }
    if (bTaskJoinGroup) {
    g_TasksQueue.push(DoTaskJoinGroup);
    console.log('Added task `JoinGroup`');
    }
    if (bTaskProfileComment) {
    g_TasksQueue.push(DoTaskProfileComment);
    console.log('Added task `ProfileComment`');
    }
    if (bTaskFeedRateUp) {
    g_TasksQueue.push(DoTaskFeedRateUp);
    console.log('Added task `FeedRateUp`');
    }
    if (bTaskPostStatus) {
    g_TasksQueue.push(DoTaskPostStatus);
    console.log('Added task `PostStatus`');
    }
    if (bTaskDiscussionsSearch) {
    g_TasksQueue.push(DoTaskDiscussionsSearch);
    console.log('Added task `DiscussionsSearch`');
    }
    if (bTaskSelectBadge) {
    g_TasksQueue.push(DoTaskSelectBadge);
    console.log('Added task `SelectBadge`');
    }
    if (!g_TasksQueue.length) {
    console.log('Nothing to do. Great job! :)');
    return;
    }
    DoNextTask();
    })();

    5) Вставляем скопированное во вкладку Console.
    6) Нажимаем Enter и большинство задания для значка Посол Сообщества выполнены.

    [IMG] [IMG]
     
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  2. miamionelove
    miamionelove Mar 6, 2017 214 Jan 17, 2017
    Сделаю спс
     
  3. MaksTWIX
    MaksTWIX Mar 6, 2017 Banned 313 Nov 22, 2016
    3 Задания осталось а так годно!
     
  4. VinniRaffy
    VinniRaffy Mar 6, 2017 34 Mar 1, 2017
    Годнота
     
  5. vadik1995
    vadik1995 Mar 6, 2017 Banned 8 Mar 4, 2017
    работает?
     
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