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Updates The Wild Update is available on all platforms

Thread in Minecraft created by MacMen Jun 7, 2022. 363 views

  1. MacMen
    «Дикое обновление» доступно на всех платформах!

    Ниже упомянуты основные нововведения и изменения в этом обновлении.
    Полный список изменений находится на официальном сайте (на английском):
    https://www.minecraft.net/ru-ru/article/…

    Список изменений:
    ● Новый биом — «Мангровые болота».
    — Можно найти возле теплых и влажных биомов, как обычные болота.
    — В биоме появляются пчелы и белые лягушки.
    — Пол биома покрыт слоем грязи.
    — Здесь растут мангровые деревья.
    — Ковер мха встречается на блоках мангровых корней.

    ● Добавлены мангровые деревья.
    — Растут в новом биоме «Мангровых болот».
    — Можно вырастить из саженца мангры на суше и в воде.
    — На дереве может оказаться пчелиный улей.
    — Саженцы дерева называются отростками и растут под листьями.
    — Нажатие ПКМ костной мукой по листве создаст новые отростки.
    — Можно добыть выросший отросток и посадить как саженец, который вырастет в мангровое дерево.

    ● Новый моб — «Лягушка».
    — Высоко прыгают.
    — Питаются маленькими слизнями, после смерти которых выпадает сгусток слизи.
    — Питаются магмовыми кубами, после смерти которых выпадает блок «Квампа». Тип блока зависит от вида лягушки.

    ● Новые блоки — «Квампы».
    — Излучают свет.
    — Есть 3 вариации квамп: перламутровая, охристая и малахитовая.

    ● Новые мобы — «Головастики».
    — Появляются из лягушачей икры.
    — Живут в воде, погибают на суше.
    — Головастики вырастают, превращаясь в лягушек. Вид получившейся лягушки зависит от температуры биома, в котором вырос головастик.
    — Можно забрать ведром воды.

    ● Добавлен ряд новых блоков.
    — Добавлены блоки грязи: Есть в биоме мангровых болот. Используйте бутылку воды на обычной земле, чтобы создать грязь. Используется в крафте плотной грязи.
    — Добавлены саманные кирпичи: Строительный блок. Можно скрафтить из плотной грязи.
    — Добавлены обычные и грязевые мангровые корни.

    ● Новый биом — «Тёмные подземелья».
    — Находится глубоко под землей.
    — Пол в этом биоме покрыт скалком.
    — Единственный обитатель биома — хранитель.

    ● Новая структура — «Древний город».
    — Можно обнаружить в биоме «Глубинная тьма».
    — В сундуках можно найти новое зачарование «Проворство».
    — Здесь можно найти «Укреплённый глубинный сланец», который нельзя добыть в выживании.
    — Здесь не появляются мобы.
    ● Новое зачарование — «Проворство».
    — Позволит красться со скоростью обычной ходьбы.
    — Уникальное зачарование для понож.
    — Имеет 3 уровня.
    — Можно найти только в сундуках «Древнего города».

    ● Новый предмет — «Осколки эха».
    — Можно найти в сундуках в древнем городе.
    — Используется для крафта возвратного компаса.

    ● Новый предмет — «Возвратный компас».
    — Можно скрафтить из компаса посередине и 8-ми осколков эха вокруг.
    — Указывает на последнее место смерти игрока.
    — Если вы погибли в другом измерении или еще не умирали — компас будет хаотично вращаться.

    ● Добавлены скалк-блоки.
    — Требуют шёлковое касание для добычи.
    — Скалковый блок.
    — Скалковая жила: Появляется по краям образований из скалк блоков. Размещается аналогично светящемуся лишайнику.
    — Скалк-крик: Реагирует на скалк-сенсоры и пробуждает хранителя! Также реагирует, если на него наступить.
    — Скалк-катализатор:
    • Активируется, когда мобы умирают в радиусе 8-ми блоков.
    • Из мобов не выпадет опыт, если они умрут рядом с блоком. Появятся пузырьки, которые создадут новые скалк блоки рядом. Количество пузырьков зависит от количества опыта, который выпадает из моба.

    ● Новый моб — «Хранитель».
    — Ориентируется только при помощи вибраций. Принюхивается, чтобы найти жертву.
    — Чем больше вибраций вы издаёте - тем агрессивнее хранитель.
    — Если же моб не заметит вас, и не будет злиться в течение минуты — он закопается под землю и исчезнет.
    — Если он услышит 2 снаряда в течение 5 секунд — он станет агрессивнее к стрелку.
    — Из моба выпадает скалковый катализатор.
    — Его ближние атаки нельзя отразить щитом.
    — Умеет плавать.
    — Не получает урон от лавы.
    — Если вы оказались там, где моб не может вас достать в ближнем бою, он будет использовать дальнюю атаку.
    — Он создает заряд звуковой атаки, открыв кости в груди.
    — Дальняя атака проходит сквозь стены. От неё нельзя защититься.

    ● Добавлен эффект «Тьма».
    — Можно получить от хранителя и скалк-крика.
    — Пока действует эффект, яркость пульсирует и сгущается вокруг источников света.
    — Настраивается во вкладке «Специальные возможности».

    ● Новый моб — «Тихоня».
    — Нажмите ПКМ, чтобы дать или забрать предмет у моба. Если игрок даст предмет Эллею, то моб будет следовать за ним.
    — Собирает поблизости предметы, которые держит в руке.
    — Если услышит нотный блок, то моб будет привязан к нему на 30 секунд. В это время Тихоня будет приносить собранные предметы к блоку, а не к игроку.
    — Можно встретить в аванпостах разбойников и внутри лесных особняков.
    — Исцеляется на 2 единицы здоровья в секунду.
    — Следует за игроком, даже если игрок вне поля зрения. Потеряет след игрока, если он находится на расстоянии в 64 блока от игрока.

    ● Добавлены грузовые лодки.
    — Для крафта, совместите лодку и сундук в верстаке.
    — Чтобы открыть сундук находясь в лодке, откройте инвентарь. Если вы не в лодке, используйте «SHIFT» + ПКМ.
    — Лодка с сундуком может взаимодействовать с воронкой, раздатчиком и другими подобными блоками, как обычный сундук.
    — Если вы откроете или сломаете грузовую лодку рядом с пиглином, то он будет злится на вас.

    ● Добавлен «Козий рог».
    — Выпадает, когда коза врезается любой твердый блок, который генерируется в горах.
    — При использовании издает громкий звук.
    — У каждый рога своя мелодия, в зависимости от козы с которой выпал.
    — Существует 8 вариантов козьих рогов. Половина из них выпадает только с кричащих коз.
    — Козьи рога иногда можно найти в аванпостах разбойников.

    ● Возобновляемая глина.
    — Разместите грязь на какой-либо блок, а снизу расположите капельник. Со временем, грязь станет глиной.

    ● Добавлено 4 трека: Ancestry, Aerie, Firebugs, и Labyrinthine.
    — Играют в некоторых биомах и в главном меню.

    ● Добавлена пластинка — «5».
    — Можно скрафтить из 9-и осколков пластинки. Их редко можно найти в сундуках древнего города.

    ● Симуляция 3D-звука.
    — Можно активировать в настройках звука.
    — Наденьте наушники, чтобы лучше ощутить эффект симуляции звука в пространстве.

    ● Эффект «Тьма» стал частью достижения "Невозможное возможно!".

    ● Обновлена панорама в главном меню.
    Нажмите, чтобы взглянуть

    ● Листья теперь можно наполнить водой.

    ● Теперь, при разрушении лодки с сундуком или вагонетки с чем-либо (например с воронкой), будет выпадать целый предмет, а не по-отдельности.

    ● Эндермены, скелеты, визер-скелеты и пиглины теперь появляются при освещении от 0 до 11 уровня в незере (ранее только при 0).

    ● Добавлено игровое правило «doWardenSpawning», которое отвечает за спавн вардена.

    ● Странствующий торговец теперь иногда продает мангровые ростки.

    ● Версия датапаков обновлена до 10-й, ресурспаков — до 9-й.

    ● Добавлены достижения?.
    — «Почётный пассажир» - Поймайте головастика в ведро.
    — «Перекрёсток семи болот» - Соберите в инвентаре все виды квамп.
    — «Оно живое» - Убейте моба рядом со скалковым катализатором.
    — «Просто так!» - Заставьте тихоню доставлять вам предметы.
    — «Только раз в году!» - Заставьте тихоню бросить торт на нотный блок.
    — «Кто шагает дружно в ряд?» - Привяжите все виды лягушек на поводок.
    — «мыш (кродеться)» - Прокрадитесь мимо скалк-сенсора или хранителя, оставшись не обнаруженным.

    Исправлены баги.
     
  2. pijamatik
    Посмотрел,встал из-за стола,подошёл к окну, закурил... Много думал... Плакал...
     
  3. кошкобеброчка
    кошкобеброчка Jun 7, 2022 Banned 3407 Aug 15, 2018
    хуйня полная
     
    1. MacMen Topic starter
  4. w1lddd
    Наконец-то! Это обновление которое реально ждали все.
    Кстати, известно ли какие баги исправлены?
     
    1. MacMen Topic starter
      @w1lddd, конечно, на счёт багов все написано на официальном сайте Minecraft. Обновление и так огромное и они не столь значительные чтобы занимать доп.место в теме.
    2. опик
      MacMen, вот фулл текст обновы
      Features

      Added Mangrove Swamp biome


      Added Mangrove Trees


      Added Mangrove Blocks


      Added Mud and Mud Brick Blocks


      Added Clay renewability


      Added Frogs and Tadpoles


      Added the Deep Dark biome


      Added Ancient Cities


      Added Darkness mob effect


      Added Disc Fragment and Music Disc 5


      Added Echo Shard and Recovery Compass


      Added the Swift Sneak enchantment


      Added Sculk, Sculk Veins, Sculk Shrieker, and Sculk Catalyst Blocks


      Added Warden mob


      Added Allay mob


      Added Boat with Chest


      Added Goat Horns


      Added new music


      Leaves are now waterloggable


      The main menu background now shows a Wild Update panorama


      Minor changes to Minecart with Chest/Furnace/TNT/Hopper


      Improved the predictability a number of gamplay elements


      Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore and Sculk blocks)


      We will be keeping an eye on feedback for this change, it might change in a future update


      Added sound option for 3D Directional Audio simulation


      This option is best experienced with headphones


      Replaced Realms subtle selected world highlight with a clear green checkmark


      Mangrove Swamp
      Muddy! Murky! Magnificent! Welcome to Minecraft's newest biome - the Mangrove Swamp


      Located in warmer, more humid places where you'd normally find Swamp biomes in Minecraft


      Here you can find Bees and Warm Frogs


      The floor of this biome is coated with a thick layer of Mud


      Have a nice boat ride under and around the larger-than-life roots of Mangrove trees


      Mud generates all the way from the surface down to Stone


      Tall Mangroves are far more common than Short Mangroves


      Mangrove trees
      Introducing a new type of water-adapted trees that spawn propped up on roots


      Have a chance of spawning a Bee Nest


      Grows from Mangrove Propagules


      Moss Carpet generates on top of the tree's roots


      Mangrove wood blocks
      Added a new type of wood: Mangrove!


      Mangrove Log and Stripped Mangrove Log


      Mangrove Wood and Stripped Mangrove Wood


      Mangrove Roots and Muddy Mangrove Roots


      Mangrove Boat, Button, Pressure Plate, Door, Trapdoor, Sign, Slab, Fence, Fence Gate, and Stairs


      Mangrove leaves and propagules

      Mangrove Propagule is a type of sapling that grows from the bottom of Mangrove Leaves


      Bonemealing Mangrove Leaves will cause a new Propagule to start growing beneath it


      Propagules grow through 4 stages, and growth can be accelerated by bonemealing


      You can break off a fully grown Propagule and plant it like a sapling


      Propagules can be placed and grow on all normal blocks normal saplings support, plus Mud and Clay


      Propagules can be grown underwater


      The Wandering Trader will now sometimes offer Propagules for sale


      Mud

      Mud is a block that will generate in the upcoming Mangrove biome


      When walking on Mud, entities slightly sink down into it like Soul Sand


      Unlike Soul Sand, no slowdown effect will be applied


      Mud can be created by using a water bottle on dirt, by hand or with a Dispenser


      Packed Mud can be crafted from Mud


      Mud bricks

      Mud Bricks are a building block that can be crafted from Packed Mud


      Mud Bricks can be crafted into Mud Brick Stairs, Walls, and Slabs using a Crafting Table or Stonecutter


      Clay renewability

      Placing Mud above a block that has pointed Dripstone underneath will eventually turn the Mud Block into Clay


      Frogs

      Frogs can spawn in Swamps and Mangrove Swamps on Grass, Mud, Mangrove Roots, and Muddy Mangrove Roots


      Frogs can croak


      Frogs can walk on land, swim and jump


      Frogs can eat small Slimes, causing a Slime Ball to drop


      Frogs can eat small Magma Cubes, causing a Froglight block to drop


      Each Frog variant drops a specific Froglight Block


      Added three Froglight blocks, a type of light source blocks


      Tadpoles

      Tadpoles can swim in water


      Tadpoles on land "jump around" like fishes on land, and eventually dies


      Tadpoles that grows up turns into a Frog


      Tadpoles grow into a different type of frog based on the biome they grow up in (Cold, Temperate, Warm)


      Tadpoles can be caught in a bucket


      Deep Dark biome
      Dig into the depths far underground to uncover the darkest biome in Minecraft - the Deep Dark.


      Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player


      Less flooded than surrounding areas


      The floor of the Deep Dark is covered in sculk


      No mobs spawn in the Deep Dark


      Ancient City
      Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten.


      Ancient City structures spawn in Deep Dark biomes


      In chests, guarded by Sculk Sensors and Sculk Shriekers, you can find the new Swift Sneaking enchantment


      You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival


      Mobs cannot spawn in Ancient Cities


      Darkness

      A new mob effect applied to nearby players by the Warden and Sculk Shrieker


      Lowers the gamma to an equivalent of "Moody" while having this effect


      In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up towards light sources


      The icon for the Darkness effect is only shown in the inventory


      A new Accessibility slider has been added in your Options menu called “Darkness Effect”


      Controls strength of the Darkness lighting effect


      Does not affect the fog distance



      Music Disc 5
      A new music disc has been added to the game


      Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together


      These Disc Fragments can be found rarely in Ancient City Chests


      Recovery Compass
      A new Recovery Compass can be crafted with Echo Shards, another new item which can only be found in Ancient City Chests


      Unlike a normal Compass, the Recovery Compass will point to the last place you died


      If you are not in the dimension you last died, or you haven't died yet in your world, it will spin randomly


      It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities


      Swift Sneak
      Imbue your leggings with this shiny new enchantment to move as fast while crouching as you would normally walk!


      When applied, it will increase your movement speed while sneaking


      Has 3 different levels with different speed increases


      It is the first enchantment unique to leggings equipment!


      Sculk
      The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing sculk, a new family of blocks that dwells in the Deep Dark.


      Added Sculk Catalyst Block, a mysteriously soul-emitting block that blooms with Sculk patches underneath nearby dying mobs


      Mobs that perish in the presence of the Sculk Catalyst will not drop their experience


      Added Sculk Blocks


      When a mob dies near a Sculk Catalyst, some unknown process seems to consume blocks beneath and turn them into Sculk Blocks


      A Sculk charge that spreads has a chance to consume some of its charge to grow a Sculk Sensor or Sculk Shrieker


      Sculk Blocks have very low blast resistance


      Added Sculk Vein Blocks


      These veins are found on the edge of Sculk patches


      Similar to Glow Lichen, they can be placed in any orientation


      Spreading of veins causes other blocks to be taken over by the sculk


      Sculk Vein can spread underwater


      Added Sculk Shrieker Block


      Sculk Shriekers can be found growing rarely from the charge of a Sculk Catalyst


      Sculk Shrieker can be waterlogged


      Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens


      Watch out when stepping on them, as they will feel that too and send out a call!


      Initially it may take some time for a Warden to arrive, but you'll hear it responding in the distance...


      Once it's close enough, a call from the Sculk Shrieker will summon the Warden nearby - be prepared!


      Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until they find a valid substrate they can feed off of


      The charge from souls in the Sculk Blocks and Sculk Veins will eventually decay, but it will decay slower within close vicinity of the Sculk Catalyst and faster when further away from its host


      If the charge is dropped outside the range of the Catalyst, it has a chance of growing a Sculk Sensor


      Sculk, Sculk Veins, and Sculk Catalysts require Silk Touch to acquire


      If mined without Silk Touch, they will drop experience instead


      The efficient tool for all Sculk family blocks is the Hoe


      Warden
      The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome. Wardens are powerful creatures, and it is often better to sneak around one that has emerged instead of taking it head on - you have been warned.


      Just like Sculk Sensors, these terrifying creatures use vibrations as a means to navigate their environment


      When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs


      If something gets too close, it will be noticed


      In the Deep Dark, Wardens can appear anywhere


      When enough Sculk Shriekers have been alerted to your presence, a Warden will appear


      The more vibrations a Warden detects, the more angry it will get


      You can hear and see this from how fast the souls in its chest are beating


      Once a mob has pushed beyond the Warden's anger threshold, it will face its prey and roar before charging


      Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack


      Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls


      This attack bypasses protection for armor and shield


      If, however, you keep the Warden from noticing you or getting angry for 60 seconds, it will dig back underground and despawn


      If the Warden is stuck in a liquid, it will despawn instead of digging


      They have a special interaction with thrown projectiles


      If the Warden receives two projectile vibrations within 5 seconds of one another, it will grow angrier at the shooter


      If the Warden receives a projectile vibration more than 5 seconds from the last projectile, it will not grow angrier at the shooter


      This allows you to strategically distract the Warden without it getting angry while you take loot from nearby chests


      Wardens will also disable shields when they hit them with their fists


      They drop a Sculk Catalyst upon death


      Changes to vibrations

      Carpets, like Wool Blocks, will now dampen the vibrations caused by their placing, breaking, or dropping as items


      Carpets now also dampen the vibrations caused by running and jumping over them


      item_interact_start and item_interact_finish vibrations are ignored if sneaking


      Allay

      Allays will collect all the surrounding items that match the item they are holding


      Allays will like a player who hands them an item and will bring the items they collect to their liked player


      If the Allay hears a Note Block play, that Note Block becomes the Allay's favorite Note Block for 30 seconds


      The Allay will stay near that Note Block for that duration and bring its collected items to Note Block instead of to the player


      Interacting with an Allay with an empty hand will remove the item the Allay is holding


      Allays can be found at Pillager Outposts and in Woodland Mansions


      Allays are immune to damage from their liked player


      Allays have a natural health regen of 2 health per second


      Boat with Chest

      Lets you bring more stuff on your boat adventures


      If you are in the Boat, press the open inventory key to access the Chest contents


      If you are not in the Boat, sneak and use your interact key to access the Chest contents


      If you break the Boat the Chest contents will spill out, like with other Chests


      Also works with Hoppers, Droppers, and other blocks that interact with Chests


      Like other Chests, opening a Boat with Chest or breaking the Boat will anger Piglins, since they think all Chests belong to them


      Goat Horns

      A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Log, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)


      Other solid blocks are unfamiliar to the goat, so it won't ram them


      Use the Goat Horn to play a loud sound that can be heard from afar


      Each Goat Horn has its own sound based on the Goat it originated from


      There are 8 Goat Horn variants, 4 of them exclusive to Screaming Goats


      Goat Horns can sometimes be found in Pillager Outposts


      Advancements

      Added "It Spreads" for killing a mob near a Sculk Catalyst


      Added "You've Got a Friend in Me" for having an Allay deliver items to you


      Added "Birthday Song" for having an Allay drop a Cake at a Note Block


      Added "With our Powers Combined" for having all Froglights in your inventory


      Added "Bukkit Bukkit" for catching a Tadpole in a Bucket


      Added "From Dirt to Mud" for using a Water Bottle on Dirt


      Added "When the Squad Hops into Town" for getting each Frog variant on a Lead


      Added "Sneak 100" for sneaking near a Sculk Sensor or Warden to prevent it detecting you


      Added Darkness effect to the "How Did We Get Here?" advancement


      Predictability of randomized events
      Some randomized events are now more predictable and no longer have a possibility of extreme behaviors:


      Placement and velocity of things dropped from Droppers/Dispensers


      Placement and velocity of items spawned from containers upon destroy


      Randomized follow_range component attribute for mobs


      Velocity of Horses spawned from Skeleton Traps


      Blaze random position and randomized speed of Blaze projectiles


      Randomized portion of damage and velocity of Arrows


      Randomized flight pattern of Fireworks


      Bobbing patterns and time until a Fish appears for ******* Rods


      Four new music tracks

      The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine


      They play in certain biomes


      Minecart variants

      The recipes for minecart with Chest/Furnace/TNT/Hopper are now shapeless


      When broken each Minecart variant drops itself as item, instead of splitting into two items (such as Chest and Minecart)


      Monster Spawning

      Endermen, Skeletons, Wither Skeletons and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11)


      This makes it possible for more types of mobs to spawn inside Nether Portals, which causes them to instantly change dimensions after spawning


      Our intent for the future is to prevent most mobs from spawning in Nether Portals and the ones that do will not immediately travel through the portal - expect to see these changes in a coming version



      Technical

      The data pack format is now 10


      The resource pack format is now 9


      Added the ability for data and resource packs to selectively hide files from packs below them


      Added kill_mob_near_sculk_catalyst advancement trigger


      Added thrown_item_picked_up_by_player advancement trigger


      Added allay_drop_item_on_block advancement trigger


      Added avoid_vibration advancement trigger


      Removed field location from triggers location, slept_in_bed, hero_of_the_village and voluntary_exile - it was handled exactly the same as player.location


      Some mutually exclusive tests in entity predicate (player, fishing_hook, lightning_bolt and catType) have been collapsed to the type_specific field


      Removed the placefeature command


      Added the place command


      The locate command is now moved to locate structure, locatebiome is moved to locate biome


      Added locate poi <type: point_of_interest_type>


      Added the loot table function set_instrument


      The bundled Java runtime has been updated to 17.0.3


      The M1 ARM64 architecture is now supported


      LWJGL library has been updated to version 3.3.1


      Banner patterns available in the Loom can now be controlled with tags (banner_pattern/no_item_required for no pattern item and banner_pattern/pattern_item/* for specific banner pattern items)


      Added new font glyph provider for spaces


      Added new game events


      Renamed some game events


      CatType fields on enitites with type minecraft:cat have been replaced with variant, with numeric values being replaced with string ids (so, for example, 5 becomes minecraft:calico)


      The type of the field Id in the mob effect structure (for example, in the ActiveEffects list on entities) has been changed from byte to int


      Added minecraft:darkness mob effect


      Added sonic_explosion particle


      World presets/types and flat world presets in the "Create World" screen can now be controlled by datapacks


      Servers can now enable Chat Preview, which displays a server-controlled preview above the chat edit box


      Servers can now define different chat style formats for clients


      Added server property max-chained-neighbor-updates to limit the amount of consecutive neighbor updates before skipping additional ones


      Negative values remove the limit


      Servers will now also send an additional icon and MOTD packet after a player has connected


      This allows servers with enable-status=false to set an icon and MOTD for players that successfully connect



      Advancements
      New triggers
      allay_drop_item_on_block

      Triggered when an Allay drops an item on a block


      Conditions:


      player - a predicate for the player who gave the Allay the item to collect


      location - a predicate for the block that the item was dropped on


      item - a predicate for the item that was dropped



      avoid_vibration

      Triggered when a vibration event is ignored because the source player is holding the sneak key


      Conditions:


      player - a player for which this trigger runs



      kill_mob_near_sculk_catalyst

      Triggered when a player kills an entity next to a Sculk Catalyst


      Conditions:


      player - a predicate for the player killing the entity


      entity - a predicate for the entity that was killed


      killing_blow - a predicate for how the entity was killed



      thrown_item_picked_up_by_player

      Triggered when a player picks up an item that was thrown by an entity


      Conditions:


      player - a predicate for the player picking up the item


      entity - a predicate for the entity that threw the item


      item - a predicate for the item



      Blending

      Blending now supports 3D biome blending, which blends the underground biomes as well as the overground biomes


      Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old


      Added blending_data.min_section and blending_data.max_section that determines which section data that will be used for blending


      Chat Preview

      Servers can enable Chat Preview by setting previews-chat=true in server.properties


      Custom servers can enable or disable chat preview for certain clients by sending a new network packet


      When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent


      A preview is also shown for chat-related commands, such as /say and /msg


      This can be used by servers to preview messages with styling applied, such as emojis or chat coloring


      Chat Preview sends chat messages to the server as they are typed, even before they're sent


      The server then sends back the styled preview in real time


      This allows servers to apply dynamic message stylings while still allowing chat to be securely signed


      A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings


      Chat Types

      Different chat style formats can now be controlled by the server through the chat_type registry


      These are synchronized to clients when they join the server


      The translation key or translation format can be defined, like chat.type.text or %s says: "%s"


      Chat can be similarly optionally narrated with a custom translation key or format


      The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events)



      Commands
      place
      New command that replaces placefeature and can place features, jigsaws, structures, and templates at a given location. Syntax:

      place feature <feature> [pos]
      place jigsaw <pool> <start> <depth> [pos]
      place structure <structure> [pos]
      place template <template> [pos] [rotation] [mirror] [integrity] [seed]

      Parameters:


      place feature works like placefeature used to work


      place jigsaw works like using the generate button in the UI of a Jigsaw Block


      place template works like using the load button in the UI of a Structure Block


      place structure generates a full structure, matching how structures generate during world generation


      feature: The namespaced id of a configured feature to try to place


      structure: The namespaced id of a structure to try to generate


      template: The namespaced id of a template ("structure block file") to load and place


      pool: The namespaced id of a template pool to start generating


      start: The namespaced id name of a jigsaw to use as the starting anchor


      depth: The maximum number of jigsaw connections to traverse during placement


      pos: The position to use as the origin for the generation (if omitted, ~ ~ ~ is used)


      rotation: The rotation to apply (if omitted, none is used)


      mirror: The mirroring to apply (if omitted, none is used)


      integrity: The structure integrity value between 0 and 1


      seed: The seed to use for the randomized degradation when integrity is less than 1


      Debug

      Added a heap memory allocation metric to the F3 debug screen


      Added estimated GPU utilization percentage to performance profiling metrics and the F3 debug screen


      This is only available for graphics devices that support GPU timer queries


      Removed the debug hotkey that cycles the render distance


      Game Events
      Added Events

      teleport with a vibration frequency of 5


      note_block_play with a vibration frequency of 6


      instrument_play with a vibration frequency of 15


      Combined Events
      The following events have been collapsed into block_activate and block_deactivate:


      block_press


      block_unpress


      block_switch


      block_unswitch


      Other Changes
      Other miscellaneous changes to game events:


      ring_bell has been removed and replaced with block_change


      Both shulker_open and shulker_close have been removed in favour of using container_open and container_close


      fishing_rod_cast and fishing_rod_reel_in have been renamed to item_interact_start and item_interact_finish


      item_interact_start is not detectable as a vibration to allow more specific actions be detected, like drink or eat, but item_interact_finish is


      entity_interact should be dispatched more often when interacting with various mobs


      Added the dampens_vibrations block tag that that includes all Wool and Wool Carpet blocks, to indicate blocks that will not trigger when placed, broken, or stepped on


      Renamed item tag occludes_vibration_signals to dampens_vibrations item tag as well


      Renamed Events
      Some game events have been renamed, with some of those changes to make them more gramatically consistent:


      drinking_finish -> drink


      entity_killed -> entity_die


      entity_damaged -> entity_damage


      elytra_free_fall -> elytra_glide


      mob_interact -> entity_interact


      ravager_roar -> entity_roar


      wolf_shaking -> entity_shake


      Game Rules

      Added doWardenSpawning game rule


      Loot Tables
      New functions
      set_instrument
      Sets the item tags needed for instrument items to a randomly selected instrument from a tag Parameters:


      options - a tag reference specifying the instrument options to randomly pick from


      Multiplayer Secure Chat Signing

      Chat messages between players are now cryptographically signed


      The message arguments to /say, /msg, /teammsg, and /me commands are all also signed


      Players are given a Mojang provided key-pair on startup


      Servers can require players to have a Mojang-signed public key by setting enforce-secure-profile=true in server.properties


      Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting


      By default this is set to false, allowing players to connect without a Mojang-signed public key


      Static chat styling can now be controlled by the server through the chat_type registry, or with server resource packs as before


      Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled


      Clients can prefer to always show the original, signed message by enabling "Only Show Secure Chat" in Chat Settings


      Chat from players still using Mojang Accounts is not signed


      Their messages will not show for players with "Only Show Secure Chat" enabled


      They may be unable to join server with the enforce-secure-profile option enabled



      Pack filters

      Data and resource packs can have filter section in pack.mcmeta


      This section has mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths


      If any of the files in packs are added before one with filter, the section will match any pattern inside block, and it will then be filtered out (i.e. treated as if it wasn't present in the first place)


      filter section does not apply to a pack containing it - only to packs loaded before it


      Both namespace and path can be omitted


      Missing field matches every value


      For example, adding a pack with this section in pack.mcmeta after the vanilla pack will hide all the recipes and advancements defined by the vanilla pack


      Example
      "filter": {
      "block": [
      {
      "namespace": "minecraft",
      "path": "recipes/.*"
      },
      {
      "namespace": "minecraft",
      "path": "advancements/.*"
      }
      ]
      }

      Paintings

      Paintings that are placeable in survival can now be controlled with the painting_variant/placeable tag


      Added unused paintings from Bedrock edition (earth, wind, fire, water)


      These paintings are not placeable by default, but can be added through a datapack



      Point of Interest types

      Removed unemployed and nitwit point_of_interest_types


      Added tag point_of_interest_type/acquirable_job_site for all job sites seeked by villagers with none profession


      Added tag point_of_interest_type/village for PoI that are part of village


      Added tag point_of_interest_type/bee_home for all PoI targeted by bees


      Predicates

      The feature field in location predicates is now called structure


      Entity predicate

      player, fishing_hook, lightning_bolt and catType fields have been replaced with type_specific


      type_specific has field type (one of player, fishing_hook, lightning_bolt or cat) and same fields as removed fields


      catType has been wrapped to match new format and now uses new cat variant names instead of texture names:


      New type_specific options:


      frog has variant field matching Frog variant (minecraft:warm, minecraft:temperate or minecraft:cold)


      slime applies for Slimes and Magma Cubes, has size field matching Slime size (smallest is 1)



      catType Example
      Before:

      "catType": "minecraft:textures/entity/cat/british_shorthair.png"

      After:

      "type_specific": {
      "type": "cat",
      "variant": "minecraft:british"
      }

      type_specific Example
      Before:

      "lightning_bolt": {
      "blocks_set_on_fire": 0
      }

      After:

      "type_specific": {
      "type": "lightning",
      "blocks_set_on_fire": 0
      }

      Space glyph provider

      The new glyph provider type space is added to allow creation of space-like glyphs


      The new provider has a single argument called advances which is a map of codepoint to glyph advance (width)


      The rendering of space glyph is no longer hardcoded (needs to be declared manually in font)


      World presets

      New registry types worldgen/world_preset and worldgen/flat_level_generator_preset have been added to configure data-driven presets (like "Amplified" or "Single Biome")


      Two tags for world presets have been added (normal and alternative) to control which values show on the "World Type" button in the "Create World" screen


      One tag has been added (visible) for flat world presets to control the order that elements are displayed in the "Configure Flat World" screen


      World presets can also be used as a value of level-type in server.properties


      Fixed Bugs in 1.19

      About 150 bugs were fixed in this release. View the entire list on the issue tracker.
  5. DRY
    DRY Jun 7, 2022 t.me/x3080 уарсу делаю 840 Nov 29, 2020

    Ахуенный предмет, ахуенная обнова
     
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