//MCCScript 1.0 MCC.LoadBot(new Generator()); //MCCScript Extensions public class Generator: ChatBot { // === CONFIG - REPLACE COBBLESTONE LOCATION x y z VALUES HERE === // You need to stand in front of the cobblestone block to mine // Also make sure the Cobblestone will regenerate e.g. using water and lava Location cobblestone = new Location(-959, 20, 977); Location cobblestone1 = new Location(-959, 21, 977); Location cobblestone2 = new Location(-959, 22, 977); Location cobblestone3 = new Location(-959, 23, 977); Location cobblestone4 = new Location(-959, 24, 977); // === END OF CONFIG === public override void Initialize() { LogToConsole("starting mine :D"); } public override void Update() { Material blockType = GetWorld().GetBlock(cobblestone).Type; switch (blockType) { case Material.Stone: DigBlock(cobblestone); break; case Material.Cobblestone: DigBlock(cobblestone); break; case Material.IronOre: DigBlock(cobblestone); break; case Material.LapisOre: DigBlock(cobblestone); break; case Material.NetherQuartzOre: DigBlock(cobblestone); break; case Material.EmeraldOre: DigBlock(cobblestone); break; case Material.RedstoneOre: DigBlock(cobblestone); break; case Material.CoalOre: DigBlock(cobblestone); break; case Material.GoldOre: DigBlock(cobblestone); break; case Material.DiamondOre: DigBlock(cobblestone); break; } Material blockTypep = GetWorld().GetBlock(cobblestone).Type; if (blockTypep == Material.Air) { SendAnimation(); Material blockType1 = GetWorld().GetBlock(cobblestone1).Type; switch (blockType1) { case Material.Stone: DigBlock(cobblestone1); break; case Material.Cobblestone: DigBlock(cobblestone1); break; case Material.IronOre: DigBlock(cobblestone1); break; case Material.LapisOre: DigBlock(cobblestone1); break; case Material.NetherQuartzOre: DigBlock(cobblestone1); break; case Material.EmeraldOre: DigBlock(cobblestone1); break; case Material.RedstoneOre: DigBlock(cobblestone1); break; case Material.CoalOre: DigBlock(cobblestone1); break; case Material.GoldOre: DigBlock(cobblestone1); break; case Material.DiamondOre: DigBlock(cobblestone1); break; }} Material blockTypep2 = GetWorld().GetBlock(cobblestone1).Type; if (blockTypep2 == Material.Air) { SendAnimation(); Material blockType2 = GetWorld().GetBlock(cobblestone2).Type; switch (blockType2) { case Material.Stone: DigBlock(cobblestone2); break; case Material.Cobblestone: DigBlock(cobblestone2); break; case Material.IronOre: DigBlock(cobblestone2); break; case Material.LapisOre: DigBlock(cobblestone2); break; case Material.NetherQuartzOre: DigBlock(cobblestone2); break; case Material.EmeraldOre: DigBlock(cobblestone2); break; case Material.RedstoneOre: DigBlock(cobblestone2); break; case Material.CoalOre: DigBlock(cobblestone2); break; case Material.GoldOre: DigBlock(cobblestone2); break; case Material.DiamondOre: DigBlock(cobblestone2); break; }} Material blockTypep3 = GetWorld().GetBlock(cobblestone2).Type; if (blockTypep3 == Material.Air) { SendAnimation(); Material blockType3 = GetWorld().GetBlock(cobblestone3).Type; switch (blockType3) { case Material.Stone: DigBlock(cobblestone3); break; case Material.Cobblestone: DigBlock(cobblestone3); break; case Material.IronOre: DigBlock(cobblestone3); break; case Material.LapisOre: DigBlock(cobblestone3); break; case Material.NetherQuartzOre: DigBlock(cobblestone3); break; case Material.EmeraldOre: DigBlock(cobblestone3); break; case Material.RedstoneOre: DigBlock(cobblestone3); break; case Material.CoalOre: DigBlock(cobblestone3); break; case Material.GoldOre: DigBlock(cobblestone3); break; case Material.DiamondOre: DigBlock(cobblestone3); break; }} Material blockTypep4 = GetWorld().GetBlock(cobblestone3).Type; if (blockTypep4 == Material.Air) { SendAnimation(); Material blockType4 = GetWorld().GetBlock(cobblestone4).Type; switch (blockType4) { case Material.Stone: DigBlock(cobblestone4); break; case Material.Cobblestone: DigBlock(cobblestone4); break; case Material.IronOre: DigBlock(cobblestone4); break; case Material.LapisOre: DigBlock(cobblestone4); break; case Material.NetherQuartzOre: DigBlock(cobblestone4); break; case Material.EmeraldOre: DigBlock(cobblestone4); break; case Material.RedstoneOre: DigBlock(cobblestone4); break; case Material.CoalOre: DigBlock(cobblestone4); break; case Material.GoldOre: DigBlock(cobblestone4); break; case Material.DiamondOre: DigBlock(cobblestone4); break; }} } } Заранее спасибо! В чём прикол консоль сама исправна но в этом скрипте что-то не так, если надо будет кинуть консоль пишите)
ошибка в том что ты пишешь на с++ --- Сообщение объединено с предыдущим 22 окт 2020 кстати что этот код делает?