> SSystemGlobalEnvironment: > address: 0000000141E2E880 > IGame: 0000000000000040 > ISystem: 00000000000000E8 > IRenderer: 0000000000000048 > IPhysicalWorld: 0000000000000070 > I3DEngine: 00000000000000F8 > ITimer: 00000000000000B8 > IEntitySystem: 00000000000000D8 > IRenderer: > address: 00000001420FB738 > ProjectToScreen: 0000000000000368 > ClientDevice: 000000000000A770 > CD3D9Renderer: > address: 000000014213304C > I3DEngine: > SetPostEffectParam: 0000000000000470 > ITimer: > address: 00000001420FB728 > GetFrameTime: 0000000000000038 > IPhysicalWorld: > RayWorldIntersection: 0000000000000118 > IEntitySystem: > GetEntity: 0000000000000058 > GetEntityIterator: 00000000000000A8 > IEntityIterator: > Next: 0000000000000030 > IGame: > address: 00000001421374D0 > SCVars: > address: 00000001421374C8 > IGameFramework: > address: 0000000142138178 > GetCurrentGameRules: 0000000000000448 > GetClientActor: 0000000000000470 > IGameRules: > GetTeam: 0000000000000368 > SvRequestHit: 0000000000000000 > IActor: > GetHealth: 00000000000000D8 > GetMaxHealth: 00000000000000F8 > SetHealth: 00000000000000E0 > GetArmor: 0000000000000100 > GetMaxArmor: 0000000000000108 > SetHealth: 00000000000000F0 > IsPlayer: 0000000000000230 > SvClimbMessage: 0000000141499780 > IItem: > GetIWeapon: 0000000000000278 > IWeapon: > StartFire: 0000000000000058 > StopFire: 0000000000000060 > IEntity: > SetPos: 00000000000000A8 > SetAngles: 00000000000000E8 > SetScale: 00000000000000F8 > GetAngles: 00000000000000F0 > GetScale: 0000000000000100 > GetFlags: 0000000000000030 > GetWorldPos: 00000000000000B8 > GetWorldBBox: 00000000000000C8 > GetName: 0000000000000060 > GetEntityRenderProxy: 00000000000001D8 > GetEntityClass: 0000000000000018 > GetCharacter: 0000000000000290 > IEntityRenderProxy: > SetHUDSilhouettesParams: 0000000000000160 > ICharacterInstance: > GetISkeletonPose: 0000000000000028 > ISkeletonPose: > GetAbsJointByID: 0000000000000038 > CItemProxy: > RequestReload: 000000014134BF60 > RequestReloadUnber: 000000014134D0E0 > RequestShoot: 0000000141290A10 > RequestShootHit: 000000014128FBE0 > HUDSilhouettes_type: > HUDSilhouettes: 00000001414B9030 > WinAPI: > j_malloc: 0000000141763ABA > j_free: 0000000141763AB4 > j_memcpy: 000000014176398E > j_memset: 000000014176399A > j_strcmp: 0000000141763A5A > j_strstr: 0000000000000000 > j_GetAsyncKeyState: 00000001400A27D0 > j_sqrt: 0000000141983BFD > j_sinf: 0000000141763A42 > j_cosf: 0000000141763A3C > j_atoi: 00000001417639EE > j_Sleep: 00000001400A26F0 Ну я поздно, зато пасту кто-то обновит :D