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Ошибка хз почему

Тема в разделе C# создана пользователем Stalson 22 окт 2020. 222 просмотра

  1. Stalson
    Stalson Автор темы 22 окт 2020 15 18 окт 2020
    //MCCScript 1.0

    MCC.LoadBot(new Generator());

    //MCCScript Extensions

    public class Generator: ChatBot
    {
    // === CONFIG - REPLACE COBBLESTONE LOCATION x y z VALUES HERE ===
    // You need to stand in front of the cobblestone block to mine
    // Also make sure the Cobblestone will regenerate e.g. using water and lava
    Location cobblestone = new Location(-959, 20, 977);
    Location cobblestone1 = new Location(-959, 21, 977);
    Location cobblestone2 = new Location(-959, 22, 977);
    Location cobblestone3 = new Location(-959, 23, 977);
    Location cobblestone4 = new Location(-959, 24, 977);
    // === END OF CONFIG ===

    public override void Initialize()
    {
    LogToConsole("starting mine :D");
    }

    public override void Update()
    {
    Material blockType = GetWorld().GetBlock(cobblestone).Type;
    switch (blockType)
    {
    case Material.Stone:
    DigBlock(cobblestone);
    break;
    case Material.Cobblestone:
    DigBlock(cobblestone);
    break;
    case Material.IronOre:
    DigBlock(cobblestone);
    break;
    case Material.LapisOre:
    DigBlock(cobblestone);
    break;
    case Material.NetherQuartzOre:
    DigBlock(cobblestone);
    break;
    case Material.EmeraldOre:
    DigBlock(cobblestone);
    break;
    case Material.RedstoneOre:
    DigBlock(cobblestone);
    break;
    case Material.CoalOre:
    DigBlock(cobblestone);
    break;
    case Material.GoldOre:
    DigBlock(cobblestone);
    break;
    case Material.DiamondOre:
    DigBlock(cobblestone);
    break;
    }
    Material blockTypep = GetWorld().GetBlock(cobblestone).Type;
    if (blockTypep == Material.Air)
    {
    SendAnimation();
    Material blockType1 = GetWorld().GetBlock(cobblestone1).Type;
    switch (blockType1)
    {
    case Material.Stone:
    DigBlock(cobblestone1);
    break;
    case Material.Cobblestone:
    DigBlock(cobblestone1);
    break;
    case Material.IronOre:
    DigBlock(cobblestone1);
    break;
    case Material.LapisOre:
    DigBlock(cobblestone1);
    break;
    case Material.NetherQuartzOre:
    DigBlock(cobblestone1);
    break;
    case Material.EmeraldOre:
    DigBlock(cobblestone1);
    break;
    case Material.RedstoneOre:
    DigBlock(cobblestone1);
    break;
    case Material.CoalOre:
    DigBlock(cobblestone1);
    break;
    case Material.GoldOre:
    DigBlock(cobblestone1);
    break;
    case Material.DiamondOre:
    DigBlock(cobblestone1);
    break;
    }}
    Material blockTypep2 = GetWorld().GetBlock(cobblestone1).Type;
    if (blockTypep2 == Material.Air)
    {
    SendAnimation();
    Material blockType2 = GetWorld().GetBlock(cobblestone2).Type;
    switch (blockType2)
    {
    case Material.Stone:
    DigBlock(cobblestone2);
    break;
    case Material.Cobblestone:
    DigBlock(cobblestone2);
    break;
    case Material.IronOre:
    DigBlock(cobblestone2);
    break;
    case Material.LapisOre:
    DigBlock(cobblestone2);
    break;
    case Material.NetherQuartzOre:
    DigBlock(cobblestone2);
    break;
    case Material.EmeraldOre:
    DigBlock(cobblestone2);
    break;
    case Material.RedstoneOre:
    DigBlock(cobblestone2);
    break;
    case Material.CoalOre:
    DigBlock(cobblestone2);
    break;
    case Material.GoldOre:
    DigBlock(cobblestone2);
    break;
    case Material.DiamondOre:
    DigBlock(cobblestone2);
    break;
    }}
    Material blockTypep3 = GetWorld().GetBlock(cobblestone2).Type;
    if (blockTypep3 == Material.Air)
    {
    SendAnimation();
    Material blockType3 = GetWorld().GetBlock(cobblestone3).Type;
    switch (blockType3)
    {
    case Material.Stone:
    DigBlock(cobblestone3);
    break;
    case Material.Cobblestone:
    DigBlock(cobblestone3);
    break;
    case Material.IronOre:
    DigBlock(cobblestone3);
    break;
    case Material.LapisOre:
    DigBlock(cobblestone3);
    break;
    case Material.NetherQuartzOre:
    DigBlock(cobblestone3);
    break;
    case Material.EmeraldOre:
    DigBlock(cobblestone3);
    break;
    case Material.RedstoneOre:
    DigBlock(cobblestone3);
    break;
    case Material.CoalOre:
    DigBlock(cobblestone3);
    break;
    case Material.GoldOre:
    DigBlock(cobblestone3);
    break;
    case Material.DiamondOre:
    DigBlock(cobblestone3);
    break;
    }}
    Material blockTypep4 = GetWorld().GetBlock(cobblestone3).Type;
    if (blockTypep4 == Material.Air)
    {
    SendAnimation();
    Material blockType4 = GetWorld().GetBlock(cobblestone4).Type;
    switch (blockType4)
    {
    case Material.Stone:
    DigBlock(cobblestone4);
    break;
    case Material.Cobblestone:
    DigBlock(cobblestone4);
    break;
    case Material.IronOre:
    DigBlock(cobblestone4);
    break;
    case Material.LapisOre:
    DigBlock(cobblestone4);
    break;
    case Material.NetherQuartzOre:
    DigBlock(cobblestone4);
    break;
    case Material.EmeraldOre:
    DigBlock(cobblestone4);
    break;
    case Material.RedstoneOre:
    DigBlock(cobblestone4);
    break;
    case Material.CoalOre:
    DigBlock(cobblestone4);
    break;
    case Material.GoldOre:
    DigBlock(cobblestone4);
    break;
    case Material.DiamondOre:
    DigBlock(cobblestone4);
    break;

    }}
    }
    }
    [IMG]
    Заранее спасибо!
    В чём прикол консоль сама исправна но в этом скрипте что-то не так, если надо будет кинуть консоль пишите)
     
  2. LORDZ_inactive3424356
    LORDZ_inactive3424356 22 окт 2020 Заблокирован(а) 44 21 июл 2020
    ошибка в том что ты пишешь на с++
    --- Сообщение объединено с предыдущим 22 окт 2020
    кстати что этот код делает?
     
    1. Stalson Автор темы
    2. LORDZ_inactive3424356
      Stalson, это я надеюсь для бедрок эдишн?
    3. Stalson Автор темы
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