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Killing Floor 2 Spring Update Beta 1

Тема в разделе Остальные игры создана пользователем ironarmor 28 фев 2018. 454 просмотра

  1. ironarmor
    ironarmor Автор темы 28 фев 2018 Заблокирован(а) 235 19 дек 2015
    1. Players and Server admins can now opt-in to the Spring Beta Update. Players can choose to opt-in by seleting the "preview" option from their beta tab for the game in Steam Properties. Admins can opt their servers in by updating with the following command:
    2. app_update 232130 -beta preview

    3. The full changelog is as follows:

    4. Highlights
    5. 2 New Maps
    6. Endless Only - DieSector
    7. Holdout - Power Core

    8. New Endless Game Mode
    9. Patriarch Trader voice for Endless Mode
    10. Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)

    11. 3 New Weapons
    12. Mac 10 SMG for Firebug and SWAT
    13. Husk Cannon for Firebug and Demolitionist
    14. AF 2011-A1 for Gunslinger

    15. New Playable Character
    16. D.A.R.

    17. Reworked Zed
    18. Elite Alpha Clot is now the Rioter

    19. Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
    20. Endless Spring Objectives to earn D.A.R. armor and variations
    21. Cyberpunk Event Tickets
    22. Cyberpunk Cosmetics

    23. Zedconomy
    24. Assault D.A.R. Bundle
    25. D.A.R. Cosmetic Crate
    26. Weapon Collector Crate

    27. New Steam Achievements for DieSector, Power Core, and their Collectibles


    28. General
    29. Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
    30. Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
    31. Added two new boss music tracks
    32. Abomination - “Hack Attack” by Rocky Gray
    33. King Fleshpound - “Spike Grinder” by Rocky Gray

    34. Memory improvements on all platforms
    35. Reduced load times across a variety of hardware on PC
    36. This should fix several potential lock ups on PlayStation 4 and XboxOne

    37. Added the ability for players to vote to skip trader time in the trader menu
    38. Added a confirmation notification message whenever a player selects Basic Training on the Home menu
    39. Added Stand Your Ground objectives to all non-Holdout maps
    40. There is a 35% chance of a wave having a Stand Your Ground objective
    41. The 1st and Boss wave will not have a Stand Your Ground objective
    42. Server admins can turn these off

    43. Dosh Vault rewards are now granted for
    44. Zed and Boss kills
    45. Stand Your Ground objectives

    46. XP rewards are now granted for Stand Your Ground objectives
    47. Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
    48. Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
    49. Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.


    50. Balance
    51. Zeds
    52. Elite Alpha Clot is now the Rioter
    53. Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
    54. Rally ability SFX have been changed to fit more aesthetically


    55. Survival Versus
    56. Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them


    57. Perks and Weapons
    58. .500 Magnum Revolvers
    59. Damage increased 6.6%

    60. 1858 Revolvers
    61. Damage increased 100%



    62. Bug Fixes
    63. Perks and Weapons
    64. Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
    65. Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
    66. Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
    67. Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
    68. Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
    69. Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
    70. Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
    71. Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
    72. Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload


    73. Zeds
    74. Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
    75. Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
    76. Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
    77. Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser


    78. General
    79. Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
    80. Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
    81. Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
    82. Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
    83. Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
    84. Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
    85. Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective


    86. Map
    87. Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
    88. Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
    89. Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
    90. Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
    91. Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
    92. Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
    93. Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
    94. Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
    95. Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena


    96. UI
    97. Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
    98. Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
    99. Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
    100. Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
    101. Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
    102. Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
    103. Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
    104. Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
    105. Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized


    106. Cosmetic
    107. Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
    108. Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
    109. Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
    110. Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
    111. Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4


    112. Platform Specific Fixes
    113. PC/Steam
    114. Fixed a code bug with dedicated servers where **** were being generated that consumed a lot of CPU after a period of time
    115. Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
    116. Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
    117. Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
    118. Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
    119. Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs


    120. PS4 and Xbox One
    121. Fixed a console bug where some players were not receiving their reward items
    122. Fixed a UI bug with the Christmas seasonal objectives where the Vault Dosh values were not displaying on dedicated servers for new clients who have not done any of the seasonal objectives
    123. Fixed a UI bug with the Audio/Video menu where selecting to default the values sets the gamma slider to the highest setting


    124. Xbox One
    125. Scaled back Xbox One X native resolution to 1512p to smooth out frame pacing issues and performance bottlenecks during gameplay
    126. Fixed an issue where the Dosh Bault would visually be granted too much dosh and then look like it will fail proceed. The correct amount has been tracked, but a weekly may need to be accomplished before it fully corrects itself
    127. Fixed a crash bug with the Nightmare map where exiting out of a Nightmare game session and returning to the home screen could cause a crash
    128. Fixed a gameplay bug with Krampus Lair where the King Fleshpound was able to spawn as the boss during the Christmas seasonal event
    129. Fixed an item granting bug with DLC items where some players were not receiving DLC items in their Inventory after purchasing them
     
  2. Hadoki
    Hadoki 28 фев 2018 Заблокирован(а) 748 11 янв 2018
    что ета?
     
  3. ironarmor
    ironarmor Автор темы 28 фев 2018 Заблокирован(а) 235 19 дек 2015
    игра килинк флор, можна в бету карты поиграть
     
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