Jax Mid-Scope Update Abilities Leap Strike (Q) AP Ratio: 60% >>> removed Counter Strike (E) Damage: 55-155 (+50% bonus AD) physical damage >> 55-175 + 4% max health (+100% AP) magic damage Damage bonus per attack dodges: 20% of total damage >> 20% of base damage Grandmaster's Might (R) Cooldown: 80s >>> 100 - 80s Passive: Damage: 100 / 140 / 180 (+70% AP) >>> 100-150 (+60% AP) Active: Bonus Armor: 10 - 40 + 10% bAD and 14 - 22 + 10% bAD per target >>> 25 - 65 + 40% bAD and 15 - 25% + 10% bAD per target Bonus MR is 75% of Armors Value New Active: Jax swings his lantern around him, dealing 150-350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 10-40 (+.1 Bonus AD) Armor and Magic Resist, plus 14-22 (+.1 Bonus AD) per champion hit for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd. System Adjustments in LoL Patch 13.1 Abyssal Mask Damage to Mana: 8% >>> 7% Mana to Healing: 20% >>> 25% Max Healing per Cast: 15 >>> 20 Catalyst of Aeons Damage to Mana: 8% >>> 7% Mana to Healing: 20% >>> 25% Max Healing per Cast: 15 >>> 20 Rod of Ages Damage to Mana: 8% >>> 7% Mana to Healing: 20% >>> 25% Max Healing per Cast: 15 >>> 20 Bonus MS: 25% >>> 35% Bonus MS duration: 2s >>> 3s MS threshhold: 250 >>> 200 Jak'Sho Adjustments in LoL Patch 13.1 Riot will likely be making some major adjustment to Jak'Sho as well. The item, meant for tanks, has been one of the most popular items in the entire game with it having a 70%-build rate. Most champions using this item aren't even tanks, so it makes sense that Riot is looking to make some major changes. Upcoming Skins in LoL Patch 13.1 Mythmaker Zyra Mythmaker Galio Mythmaker Irelia Mythmaker Sivir Mythmaker Garen Mythmaker Sivir Prestige Edition Lunar Empress Ashe Lunar Empress Qiyana Lunar Emperor Thresh Lunar Guardian Kha'Zix Lunar Guardian Malphite https://zelenka.guru/threads/4781954/