Jax Q – Leap Strike AP Ratio: 60% >>> removed E – Counter Strike Damage: 55-155 (+50% bonus AD) physical damage >> 55-175 + 4% max health (+100% AP) magic damage Damage bonus per attack dodges: 20% of total damage >> 20% of base damage R – Grandmaster’s Might Cooldown: 80s >>> 100 – 80s Passive: Damage: 100 / 140 / 180 (+70% AP) >>> 100-150 (+60% AP) Active: Bonus Armor: 10 – 40 + 10% bAD and 14 – 22 + 10% bAD per target >>> 25 – 65 + 40% bAD and 15 – 25% + 10% bAD per target Bonus MR is 75% of Armors Value New Active: Jax swings his lantern around him, dealing 150-350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 10-40 (+.1 Bonus AD) Armor and Magic Resist, plus 14-22 (+.1 Bonus AD) per champion hit for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd. Items Abyssal Mask Damage to Mana: 8% ⇒ 7% Mana to Healing: 20% ⇒ 25% Max Healing per Cast: 15 ⇒ 20 Catalyst of Aeons Damage to Mana: 8% ⇒ 7% Mana to Healing: 20% ⇒ 25% Max Healing per Cast: 15 ⇒ 20 Rod of Ages Damage to Mana: 8% ⇒ 7% Mana to Healing: 20% ⇒ 25% Max Healing per Cast: 15 ⇒ 20 Bonus Movement Speed: 25% ⇒ 35% Bonus Movement Speed duration: 2s ⇒ 3s Movement Speed threshhold: 250 ⇒ 200